How would this kind of server sound?
I am developing this server for my friends, (I want to see how good they can quest), and I was curious as to what the EQEMu community thinks. The server Im creating is not about leveling at all. It is about quests, equipment and AAs. When you arrive in the server you start at level 70. You start on one of five different, long, non-MQable quests. The quests completely rework the Lore, however still using some familiar names. Each of the 5 quests result in the same things however they are completely different paths. In some parts its easier in lets say quest #1 than quest #2, but it might even itself out in another part.
Heres the setting I have.
There are seven main zones known as the Temples of Valor. Each zone gets progressively harder, but should seem to stay the same as you get better equipment and (no drop) spells as you get higher in. By getting 100,000 platinum you can talk to someone in the third temple, and they will advance you 2 levels, for ease. The quest would take persistance and knowledge of the game, and not just patience as most mobs have a fast repop time. At the end of the Seventh Temple you are allowed to bring 5 people with you into the 8th "lost" temple, to 1-group this final boss mob, the "lord of the temples".
The final fight will require a good strategy and the usage of most all the spells found in the previous 7 zones. Once you kill the final boss, you are given level 255 and a new class title.. example..
*GM* [255 Emporer Enchanter] Cisyouc (Erudite) ZONE: cshome
Once achiving this you have 'won' the game. More # commands are now available to you (specifics im not sure).
What do you think of this?
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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