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  #1  
Old 08-12-2004, 10:39 AM
Cisyouc
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Default Ack! It is true!

Today I just noticed in my patched eq folder, "TestEverQuest.exe" which is EQLive's Test Server Patcher had a new icon *gasp*.

And behold, I saw before me EverQuest: Launchpad. It is LIVE on TEST (so semi-live =p)

It DOES require a login before patch.
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C++ is wonderful.
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  #2  
Old 08-12-2004, 11:21 AM
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Xabob
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Good thing i don't care huh

lol no this is bad news for those ppl who don't pay for live
but its simple enough barrow a friends acount and patch and boom there u go
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  #3  
Old 08-12-2004, 05:02 PM
hypershadow66
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alot of people here dont have friends who play eq, ie. me

So whoever is the poeple working on the client not to be mean but it would be nice if it could come out a little bit faster i'd even be willing to help. i know some C++ and a few other languages, dun think anything else but C++ would matter though.
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  #4  
Old 08-12-2004, 05:18 PM
sotonin
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sucks to be you then. )

wont affect me i have a live account. heh
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  #5  
Old 08-12-2004, 05:23 PM
hypershadow66
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yah i know, i have no friends :cry: but oh well, if i have to wait for whatever ill have to wait for, then ill wait =(
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  #6  
Old 08-12-2004, 05:39 PM
bbum
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what? whats going on? what is everquest: launchpad?

and wheres the bad news?
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  #7  
Old 08-12-2004, 05:44 PM
hypershadow66
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Everquest Launchpad is where you have to login with an eqlive account before you can patch.
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  #8  
Old 08-12-2004, 05:46 PM
bbum
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so when they update eqemu to live you guys with no account are fux0rd?


more reason to work on one version of eqemu i guess hehe
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  #9  
Old 08-12-2004, 05:47 PM
hypershadow66
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pretty much lol
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  #10  
Old 08-12-2004, 05:49 PM
Shadow-Wolf
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naw i bet someone will find a workaround for the launchpad, i think it works the same as the new login process with the address for account handleing in a txt file.
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  #11  
Old 08-12-2004, 05:50 PM
hypershadow66
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someone should test this theory
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  #12  
Old 08-13-2004, 12:19 AM
Melwin
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Quote:
Originally Posted by Shadow-Wolf
naw i bet someone will find a workaround for the launchpad, i think it works the same as the new login process with the address for account handleing in a txt file.
If we changed the address, we could no longer access their patch server for obvious reasons.
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  #13  
Old 08-13-2004, 02:01 AM
hidetada
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This is very interesting indeed. I have a live account though. I actually have two live accounts. But in order to loggin will I have to pay to make it to the patch? This may cause many losses to EQEmulator. Is that going to be a problem? I may have to buy GoD in order to play on it unless there is some way around it. Ah well. I am not going to worry about it. Good luck to the ones that have to.
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  #14  
Old 08-13-2004, 03:50 AM
Cisyouc
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Quote:
Originally Posted by hidetada
This is very interesting indeed. I have a live account though. I actually have two live accounts. But in order to loggin will I have to pay to make it to the patch? This may cause many losses to EQEmulator. Is that going to be a problem? I may have to buy GoD in order to play on it unless there is some way around it. Ah well. I am not going to worry about it. Good luck to the ones that have to.
In launchpad you can still patch to an expansion, you just cant use it (on eqlive), even if you didn't buy it. Just like the old one.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #15  
Old 08-13-2004, 04:00 AM
Cisyouc
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Quote:
Originally Posted by Shadow-Wolf
naw i bet someone will find a workaround for the launchpad, i think it works the same as the new login process with the address for account handleing in a txt file.
This is true.

lpClientConfig.xml in the EverQuest Directory
(You only have it if you installed launchpad)

has different download servers inside the tag:
&lt;ServerList>

Currently, the servers are

sdlaunchpad1.station.sony.com:9700
sdlaunchpad2.station.sony.com:9700
&lt;/ServerList>

It ALSO has this, which i think what he was saying is if we can make this login through eqemu servers and continue, it would let us download from the above download servers. I don't know the legal aspects of it, but just a thought.

&lt;Server>
sdlogin-test.station.sony.com:3016&lt;/Server>
&lt;Server>
sdlogin-test.station.sony.com:3017&lt;/Server>


It also has maybe like 10 (didnt count) ChatServer tags, but dont think those are important.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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