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  #1  
Old 09-23-2004, 08:09 AM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
Default 0.5.7dr6, Guildwars, Guilds, Zones and crashes ..

Hello there,

Srv version: 0.5.7dr6
GuildWars : On
Guilds: 3 guilds are set (The Shorties, The Goods and The Evils)

When you Hail a npc, it makes you join one of the three guilds.
But the problem is... once the Character is Guilded, he can't zone without crashing... and he can't log back... same error each time "you client may have crashed" and back to desktop.

Did anyone experience this already?
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  #2  
Old 09-23-2004, 08:18 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

I think guilds are broken in 5.7-DR6, im having similar issues.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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  #3  
Old 09-23-2004, 08:23 AM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
Default

Then we need a patch as the 0.5.7dr6 is the most stable version at the moment right?
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  #4  
Old 09-23-2004, 09:15 AM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

5.8 is the most stable id say )
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  #5  
Old 09-23-2004, 10:02 AM
Magoth78
Discordant
 
Join Date: Jun 2003
Posts: 345
Default

Are the guilds working without making clients to crash while zoning in 0.5.8?
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  #6  
Old 09-23-2004, 10:04 AM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

naw. or youd see something in the changelog about it
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  #7  
Old 09-23-2004, 10:40 AM
Malignus Wingnut
Hill Giant
 
Join Date: Sep 2004
Posts: 233
Default

However perl is broken in 5.8, making it the devil. Or have they fixed that?
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  #8  
Old 09-23-2004, 12:22 PM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Originally Posted by Malignus Wingnut
However perl is broken in 5.8, making it the devil. Or have they fixed that?
Well... just $itemcount{""}
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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