I noticed that the Live servers don't actually send the full AA struct to the client... however, they send smaller (8 or 12 byte?) structs to the client for each (?) skill purchased... I think they may contain something on the order of: Skill ID, Skill Level, Spell Effect, and / or Opcode to send to get the effect to work...
Right now, if you buy an effect like Manaburn, you can create the hotbutton, but when it's clicked, nothing is sent back to the server, and thus, no manaburn effect. Same thing for Mass Group Buff, Act of Valor, Holy Steed, Area Taunt, etc. There has to be some more information about the purchased skills than what I know about at the moment.
I'm out of town for the next two weeks with only my cruddy laptop (no 3d adapter in it), so I can't do much on the emu other than rewriting the opcode processor (the way it's done at the moment is incorrect and not as scalable as it SHOULD be, but it's good enough for development at the moment...)
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