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  #1  
Old 11-08-2004, 05:25 AM
McFox666
Sarnak
 
Join Date: Nov 2004
Posts: 62
Default Unable to find door, please notify a GM(DoorID: 0)

Heya,

I have a problem with the door of the little merchant house in qeynos hill ( /loc : 1369.32, 288.07, 8.44)

When I clic on, it says :
Unable to find door, please notify a GM (DoorID: 0).

I looked at my db this doorid 0 :

(I made a table in HTML but the forum seems to not alow html table, so just c/c in note pad and save in *.htm, thank you)

Code:
<table style="width: 100%; text-align: left;" border="1" cellpadding="2"
cellspacing="2">
<tbody>
<tr>
<td>id<br>
</td>
<td>doorid<br>
</td>
<td>zone<br>
</td>
<td>name<br>
</td>
<td>pos_y<br>
</td>
<td>pos_x<br>
</td>
<td>pos_z<br>
</td>
<td>heading<br>
</td>
<td>opentype<br>
</td>
<td>guild<br>
</td>
<td>lockpick<br>
</td>
<td>keyitem<br>
</td>
<td>triggerdoor<br>
</td>
<td>triggertype<br>
</td>
<td>doorisopen<br>
</td>
<td>doorpen<br>
</td>
<td>door_param<br>
</td>
<td>dest_zone<br>
</td>
<td>dest_x<br>
</td>
<td>dest_y<br>
</td>
<td>dest_z<br>
</td>
<td>dest_heading<br>
</td>
<td>invert_state<br>
</td>
<td>incline<br>
</td>
<td>size<br>
</td>
</tr>
<tr>
<td>2088<br>
</td>
<td>0<br>
</td>
<td>qeytoqrg<br>
</td>
<td>DOOR1<br>
</td>
<td>1367,09<br>
</td>
<td>294,592<br>
</td>
<td>4,97435<br>
</td>
<td>1,71997<br>
</td>
<td>0<br>
</td>
<td>0<br>
</td>
<td>0<br>
</td>
<td>0<br>
</td>
<td>0<br>
</td>
<td>0<br>
</td>
<td>0<br>
</td>
<td>0<br>
</td>
<td>0<br>
</td>
<td>NONE<br>
</td>
<td>0<br>
</td>
<td>0<br>
</td>
<td>0<br>
</td>
<td>0<br>
</td>
<td>0<br>
</td>
<td>0<br>
</td>
<td>100<br>
</td>
</tr>
</tbody>
</table>
What's the fuck :s ?

Thank you in advance

McFox

[EDIT]

Found a similar bug (same doorid) in qeynos catacomb.
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  #2  
Old 11-08-2004, 07:50 AM
McFox666
Sarnak
 
Join Date: Nov 2004
Posts: 62
Default

Alone to have this problem ?
What are your entries if it work with ya :( ?

Thanks

McFox
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  #3  
Old 11-09-2004, 07:27 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

I'm also noticing this problem. I run DR2 on Linux Redhat9 and use the new PEQ Kunark DB. It happened after I ran the doors_update.sql script and I first noticed it in Sebilis on the first door when you zone in.
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  #4  
Old 11-09-2004, 07:39 AM
sotonin
Demi-God
 
Join Date: May 2004
Posts: 1,177
Default

Correct. this problem only occurs after the doors structure change sql and update.
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  #5  
Old 12-02-2004, 03:00 PM
Chilla
Fire Beetle
 
Join Date: Nov 2004
Posts: 4
Default

I have just started getting this problem too... is there anyway to fix it yet? Or do we just live with it? hehe

Thank you.

Chilla aka Wiski
chilla@optixfm.net
(Forest of Dreams Server - #forest on EQEMu IRC Network)
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  #6  
Old 12-02-2004, 03:14 PM
RangerDown
Demi-God
 
Join Date: Mar 2004
Posts: 1,066
Default

The problem occurs with the door in each zone that has a `doorid` of 0. For each record that has a `doorid` of 0, change the 0 to a number that isn't in use for that particular zone. It doesn't have to be unique across the whole table -- just within that zone. But it needs to be something > 0.
__________________
<idleRPG> Rogean ate a plate of discounted, day-old sushi. This terrible calamity has slowed them 0 days, 15:13:51 from level 48.
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  #7  
Old 12-04-2004, 03:31 PM
Xiden961
Fire Beetle
 
Join Date: Nov 2004
Posts: 4
Default Changed all the doorid's from 0 to the next avail #.

Changed the doorid from 0 to the next available number for each zone but when you click on the affected door it still says the same thing.

Unable to find door, please notify a gm. (doorid 0)

Thanks,
Xiden
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