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  #1  
Old 06-28-2002, 09:39 AM
PrivateIdaho
Fire Beetle
 
Join Date: Jun 2002
Posts: 23
Default Dumping to Desktop Thread

Noticed that I get dumped either to Char screen or desktop quite often, so I thought we could use this thread to provide as much information as possible about What Happened{tm}


Situation: Character was in Akanon, type #zone misty. Dumped to desktop

Here's what I see on the zoneserver side:

Quote:
Zone request for:Sliben to: misty(33)
Player at x:-19 y:8 z:18
Zoning to safe coords: misty (33)
Zoning player to:misty (33) x:-1 y:-1 z:-1
Zoning complete
Wrong size on 0x5521. Got: 8236, Expected: 8244
Player attempting to delete spawn: Sliben
Client disconnected: Sliben
Automatic shutdown
Message:----SERVER SHUTDOWN----
Zone shutdown: going to sleep
Saving zone state....
DEBUG: spawn2count=0, npc_count=0, npcloot_count=0, gmspawntype_count=0
Here's what I saw on the worldserver side:

Quote:
Attempting autobootup of 'akanon' for Sliben
Zoneserver SetZone: x.x.x.x:7995 akanon
Enter world: Sliben: akanon
Zoneserver SetZone: x.x.x.x:7995 akanon
Client disconnected
Removing client from ip.x.x.x port:1215
344202 New client from ip: x.x.x.x port: 1219
Logged in: LS#5349: xxxxxx
Zoneserver SetZone: x.x.x.x:7995
Zoneserver SetZone: x.x.x.x:7995
Client disconnected
Removing client from ip.x.x.x port:1219
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  #2  
Old 07-02-2002, 06:51 PM
Kolo
Hill Giant
 
Join Date: Jul 2002
Location: Chicago Suburb
Posts: 103
Default Ditto

I'm running 0.3.4 server on the same machine that I am playing on, but my friend connects from a different machine and gets dropped logging into the zone sometimes (not always)

This is me getting dropped on zoning:
Quote:
Zone request forxxx to: freportw(9)
Player at x:-1592 y:20 z:-519
Zone point found at x:-6 y:1581 z:-51
Zoning player to:freportw (9) x:100 y:1216 z:-24
Zoning complete
*
*Wrong size on 0x5521. Got: 8236, Expected: 8244
*
Player attempting to delete spawn: xxxx
Client disconnected: xxxx
Dropping client: Process=false, ip=x.x.x.x, port=2908
Automatic shutdown
Message:----SERVER SHUTDOWN----
Here's the zone server when my friend logs on to only get booted (this is a different character, same account...and it usually only happens if I'm logged in and he tries. If he is logged in, I can log in and play fine for a while, then he gets dropped again)

This is my friend logging on to get booted (LD):
Quote:
-----------
Zone server 'freportw' listening on port:7996
-----------
73958437 New client from ip: x.x.x.x port: 1280
Login packet 1 (OP_SetDataRate = 5)
Unexpected packet during CLIENT_CONNECTING2: OpCode: 0xe821, size: 4
0: 00 00 A0 40 | ...@
Login packet 2
Loaded playerprofile for xxxx - size: 8244/8244
Loaded alt_adv_table for xxxx - size: 256/256
Unexpected packet during CLIENT_CONNECTING3: OpCode: 0x3221, size: 20
0: 00 00 00 00 00 00 45 02 - 00 00 00 00 00 00 00 00 | ......E.........
16: 10 C1 FD 01 | ....
Login packet 3
Unexpected packet during CLIENT_CONNECTING4: OpCode: 0xf520, size: 8
0: 00 00 05 00 07 00 00 00 | ........
Unexpected packet during CLIENT_CONNECTING4: OpCode: 0xf520, size: 8
0: 00 00 05 00 07 00 00 00 | ........
Zhdr request (Login 4)
Sending zonepoints...done
Sending objects...done
Enterzone complete (Login 5)
Sending doorspawns...done
0: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
16: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
32: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
48: xx xx xx xx 00 00 00 00 - 00 00 00 00 00 00 00 00 | xxxx............
64: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
80: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
96: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
112: 06 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
128: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
144: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
160: 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 | ................
176: 00 00 00 00 | ....
Got a player save request (OP_Save)
Got a player save request (OP_Save)
Client disconnected: xxxx
Dropping client: Process=false, ip=x.x.x.x, port=1280
Automatic shutdown
Message:----SERVER SHUTDOWN----
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  #3  
Old 07-08-2002, 12:19 PM
kathgar
Discordant
 
Join Date: May 2002
Posts: 434
Default

Its a packet problem, and since 3.4 is as-is, its not going to work until 3.5
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  #4  
Old 07-10-2002, 08:47 AM
leginyah
Fire Beetle
 
Join Date: Jul 2002
Posts: 28
Default

I dont know if this will help but try editing your datarate.txt file in your EQ directory from 5.0 to 10.0 that may help. it wont hurt EQ at all but it also helps on the lag side.
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