Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Database/World Building

Development::Database/World Building World Building forum, dedicated to the EQEmu MySQL Database. Post partial/complete databases for spawns, items, etc.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 07-08-2006, 02:56 AM
Angelox
AX Classic Developer
 
Join Date: May 2006
Location: filler
Posts: 2,049
Default Dulak Wharf rats fix

I'm trying to fix the Wharf Rats in Dulak - what shows is a human model instead. I checked the dulak_chr.txt file on my client and it all seems to be in order ; rtn,rtn - I checked the rat mob against other working rats (36:Giant Rat) of the same settings in other zones, and they all match. I take the rat models use the rtn.egg file in the client directory, which is for all zones to use?
For what other reasons would this model not work

Last edited by Angelox; 07-08-2006 at 10:57 AM.. Reason: Typo
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:33 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3