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  #1  
Old 06-04-2002, 12:35 PM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default Hex request to StormGod :)

Can you create an item with 3% Abjure? A robe? I will do the rest.

Also, a 2h sword with +7 extraplanar bane damage?

I had no idea on which values to change in the hex-editor. :(
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  #2  
Old 06-04-2002, 01:17 PM
stormgod
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Join Date: Apr 2002
Posts: 419
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I'll try , just stay tunned I will first check on the 3% abjure
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  #3  
Old 06-04-2002, 01:25 PM
stormgod
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Join Date: Apr 2002
Posts: 419
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UPDATE items SET raw_data= 'Gossamer Robe\0r\0epatch\0Priest Robe\0Gossamer Robe\0r\0epatch\0 Priest Robe\0\0engance\06 Fami\0y 6 ModeIT63\0\0_1\0ing 3, GenuineIntel\0P\n
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  #4  
Old 06-04-2002, 01:27 PM
stormgod
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Join Date: Apr 2002
Posts: 419
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yup its working
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  #5  
Old 06-04-2002, 01:30 PM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
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Will have a working emperor robe, in a few minutes.



Any chances of the 2h mod? *gasp*

Thanks!
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  #6  
Old 06-04-2002, 01:30 PM
stormgod
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Join Date: Apr 2002
Posts: 419
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I can only do bane damage to a specific race number ( as listed in the readme )

if you mean extraplanar like magic DMG , Disease DMG , Fire DMG then I still need to try with some values and see which one is which kind of damage
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  #7  
Old 06-04-2002, 01:32 PM
Zio
Hill Giant
 
Join Date: Mar 2002
Posts: 179
Default

Stormgod, make a program plzkkthx
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  #8  
Old 06-04-2002, 01:33 PM
Ariak
Dragon
 
Join Date: Mar 2002
Posts: 633
Default

/agree These mods add amazing potential.
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  #9  
Old 06-04-2002, 01:34 PM
stormgod
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Join Date: Apr 2002
Posts: 419
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I "may" do an item editor soon , but dont wait for it right now cause I have a lot of exam for the university to do hehe it will be up at least for the 30 june if I do it
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  #10  
Old 06-04-2002, 01:42 PM
stormgod
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Join Date: Apr 2002
Posts: 419
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ok I'm messing aroung with the 2h rusty sword , I will tell ya if I can make a bane extra something or at least a fire or cold bane
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  #11  
Old 06-04-2002, 01:47 PM
stormgod
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Join Date: Apr 2002
Posts: 419
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bogus item deleted lol
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  #12  
Old 06-04-2002, 01:53 PM
stormgod
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Join Date: Apr 2002
Posts: 419
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seems that something is missing for the resist damages right now even copying existing values from another item results in a bogus one , I will try some other things
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  #13  
Old 06-04-2002, 02:23 PM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
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Ok here are 3 items
they have different resists, and different bame dmg settings

For Bane DMG use 0x100 and/or 0x102 to set the target mobs. 0x100 is race, straight from the race list we have. 0x102 is another list, I don't really know what to call it.
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  #14  
Old 06-04-2002, 02:40 PM
stormgod
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Join Date: Apr 2002
Posts: 419
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01 is Magic
02 is Fire
03 is Cold
04 is Poison
05 is Disease
more result to a bug displaying two times delay dmg stats


it work if you edit an actual item with resist damage , But I cant get a non resist dmg item to be a resist dmg one...
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  #15  
Old 06-04-2002, 03:03 PM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
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See above for corrected samples.
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