I'm not dead, kidnapped by elite SoE commandos, or in a cult...I've just been taking an EQEmu vacation. Anyhow, I've got something new:
1. In the ground editing options pane, changed the ground height label to an edit field. You can enter any height you want here for precise ground height editing. Entering an invalid value will make turn the field background red.
2. Added "Help...Tutorial" to the main menu to make the tutorial easier to find.
3. Fixed a bug in the 3D engine where polygons would not be rendered in bird's-eye mode.
4. Fixed texture coordinates in .3DS export.
5. Fixed texture coordinates in .XWF export.
6. Got curious about the whole ClearType(tm) fad, as I'm running Win2k and couldn't play with it. Wrote a bunch of Delphi components that simulate ClearType and changed the program to use them. Under Edit...Preferences, you can enable it if you wish and try it out. XP is not necessary, and in fact it won't do anything under XP since XP already has it (only OpenZone itself will change, by the way: this isn't an OS-wide thing). Anyhow, it's something to play with if you're using an LCD monitor. Some people love it, some people hate it; i'm not sure myself where I stand on it, but it was fun to add.
7. Added File...Export...Export to .XWA. XWA files are just .S3D files, but they contain .XWF files instead of .WLD files. It's another step toward eventually creating our own game...
OpenZone 7.3 is here:
http://prdownloads.sourceforge.net/e...3.zip?download
Good to be back,
WC