Yeah but spell animations shouldn't have anything to do with emulating a server. I could be wrong as I have no idea how any of this works under the hood, but it seems that spells along with how characters move, look, etc should all be contained in the engine that you have loaded on your computer. The server just houses the zones with the people and objects in them. Spell animation changes shouldn't change server/world info.
But again this is how it appears to me, I may have it all wrong, but this way seems logical.
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