Quote:
Originally Posted by Irreverent
I've played with this a bit, but would like some confirmations as well.
Reloading the zone/eqlauncher will refresh any NPCs/loots/etc that you have changed in the tables. You don't have to reboot world.exe
If you change anything on the variables or rule_* tables, you will then need to reboot your world.exe.
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Correct. Things like rulesets are loaded on runtime of world.exe and are loaded into memory.
Quote:
Originally Posted by Irreverent
1) Also, there is a xp mod on both the variables and the rule_*. Do they stack, or does each serve a different purpose?(and which one is used?)
2) The regen rate for health/fatigue/mana is it global(npc), or PC only?
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1) Not sure, I think the variables table is loaded. I'd set both if you could just in case. Also, group exp mod is the amount of exp in a group, and I don't think it stacks either. (need a confirmation?)
2) It is PC. There is a field in npc_types named regen, and you can set it there.
If you haven't already, download the latest source at
www.eqemulator.net/download.php
and add the specific SQL entries (should be in the changelogs up to your version, check them all out.)
Hope that helps, and if anyone sees anything that might be wrong don't feel discouraged to post :)