oh yeah the spawn location all diffirent (the spawn group is the same)
all spawn location have same path grid id however
if i set path grid type to 0 - go in circle or to 3 - patrul, then all mobs spawn corretly - at their spawn lcoation and all start going in cirle/patrul according to way points layed out. - so these settign works excatly as they supose to.
If I remove roamign complitly- all mosb spawn where they supose to and stay in place.
But if I set roam type 1 or 2 (random roam or random 10) they all Spawn at Way Point #1!!! and start roam around randomly from there.. which is a complite mystery to me...
I have a simulary set up bandit camp in another spawn group. Bandit spawn in about 10 diffirent location, and start to roam around.
The set ups of both group are basicly identical (expect that in spawn group I have problem with all mobs set to wonder, not just few)
My spawn group looks like this:
Mobs that can spawn:
Wolf 25%
bear 25%
beetle 25%
Bat 25%
Spawn Location:
x1,y1,z1, path grid a
x2,y2,z2, path grid a
x3,y3,z3, path grid a
x4,y4,z4, path grid a
x5,y5,z5, path grid a
etc
so only roaming grid is the same
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