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				 Ac? 
 I was playing around with my parser last night and ac didn't seem to be making any difference no matter how high I upped the ac of the char I was using.
 I was just poking around a bit in zone/attack.cpp Mob::MeleeMitigation and I found this.
 
 int acfail=1000;
 char tmp[10];
 
 if (database.GetVariable("ACfail", tmp, 9)) {
 acfail = (int) (atof(tmp) * 100);
 if (acfail>100) acfail=100;
 }
 
 if (acfail<=0 || rand%101>acfail) {
 ..reduces damage according to the ac of whoever is being hit and whateva acrandom is set to....
 }
 
 So if I'm reading that right no matter what ACFail is set to in the database the AC check has a 99% chance to fail, and damage will almost always be applied as if the mob/char being hit is not weiring any armor.  Of course that section of code may not be being used, or I could just be off my head.  Anyways, I've changed mine.  Just thought you might wanna take a look...?
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