I added the stop, and now the mob no longer advances to the coordinates:
Quote:
sub EVENT_SIGNAL
{
quest::shout("TODAY WE FEAST ON THE FLESH OF MAN!");
quest::moveto(2418.25,1087.76,14.24);
quest::pause(120);
quest::moveto(2971.26,1114.57,-1.09);
quest::stop();
}
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On a related note, the moves that did advance (the ones without the "stop") came upon a wandering npc on their way, killed him, and turned around and walked back rather than advance the rest of the way. The encounter with an aggro mob seems to cause them to "forget" they have been told to go to the coordinates. Any way to counter this?
One more item. This may be more of an Open Zoen question, but I have noticed that the mobs tend to walk "underground" when they come upon a rumple or hill in the terrain. Any way to avoid this?