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Old 02-11-2009, 07:47 PM
cubber
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Join Date: Apr 2006
Posts: 374
Default SoF and Wine

Since development seems to be progressing fast on a SoF client I figured I would purchase a copy and try to get it working in wine. The game installed fine (unpatched), but when I go to run:

Code:
wine eqgame.exe patchme
A window opens like its gonna do something but then crashes and I get the following output:

Code:
~/.wine/drive_c/Program Files/Sony/EverQuest-SoF $ wine eqgame.exe patchme
fixme:advapi:SetSecurityInfo stub
fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers
fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32eb7c,0x00000000), stub!
[ERROR]   - Mouse Wheel supported = TRUE

fixme:dinput:SysMouseAImpl_Acquire Clipping cursor to (0,0)-(1680,1050)
wine: Call from 0x7edfee0e to unimplemented function d3dx9_36.dll.D3DXCreateTextureFromFileInMemoryEx, aborting
wine: Unimplemented function d3dx9_36.dll.D3DXCreateTextureFromFileInMemoryEx called at address 0x7edfee0e (thread 0009), starting debugger...
Unhandled exception: unimplemented function d3dx9_36.dll.D3DXCreateTextureFromFileInMemoryEx called in 32-bit code (0x7edfee85).
Register dump:
 CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b
 EIP:7edfee85 ESP:0032f800 EBP:0032f864 EFLAGS:00000212(   - 00      - -IA1)
 EAX:7ede9e35 EBX:7ee69ff4 ECX:00000000 EDX:0032f888
 ESI:0032f888 EDI:01c27c60
Stack dump:
0x0032f800:  0032f888 00000008 01201a80 0000006c
0x0032f810:  80000100 00000001 00000000 7edfee0e
0x0032f820:  00000002 7e8b31a0 7e8b3a9c 0000006c
0x0032f830:  00000003 7ef89379 00000000 00000003
0x0032f840:  0032f880 0117176e 01390fb8 01168ef7
0x0032f850:  00000003 01168f14 00000000 011acf18
Backtrace:
=>0 0x7edfee85 RaiseException+0x77() in kernel32 (0x0032f864)
  1 0x7e8b3132 in d3dx9_36 (+0x13132) (0x0032f894)
  2 0x7e8ae4cc in d3dx9_36 (+0xe4cc) (0x0032f918)
  3 0x00000000 (0x00000000)
0x7edfee85 RaiseException+0x77 in kernel32: subl	$4,%esp
Modules:
Module	Address			Debug info	Name (114 modules)
PE	  330000-  344000	Deferred        dsetup
PE	  350000-  3b8000	Deferred        js3250
PE	  3c0000-  3c8000	Deferred        plc4
PE	  3d0000-  3d6000	Deferred        plds4
PE	  400000-  9d6000	Deferred        eqgame
PE	 1080000- 1212000	Deferred        eqgraphicsdx9
PE	 1220000- 1278000	Deferred        dpvs
PE	 2320000- 261b000	Deferred        eqmain
PE	10000000-1063b000	Deferred        xul
PE	21100000-2115f000	Deferred        mss32
PE	30000000-30028000	Deferred        nspr4
ELF	7bf00000-7bf04000	Deferred        <wine-loader>
PE	7c340000-7c396000	Deferred        msvcr71
ELF	7cdce000-7dce2000	Deferred        libglcore.so.1
ELF	7dce2000-7dd9c000	Deferred        libgl.so.1
ELF	7dd9c000-7deaf000	Deferred        wined3d<elf>
  \-PE	7ddb0000-7deaf000	\               wined3d
ELF	7deaf000-7dedf000	Deferred        d3d9<elf>
  \-PE	7dec0000-7dedf000	\               d3d9
ELF	7dedf000-7df0e000	Deferred        libcups.so.2
ELF	7df7f000-7dfb3000	Deferred        uxtheme<elf>
  \-PE	7df90000-7dfb3000	\               uxtheme
ELF	7dfb3000-7dfc8000	Deferred        midimap<elf>
  \-PE	7dfc0000-7dfc8000	\               midimap
ELF	7dfc8000-7dff0000	Deferred        msacm32<elf>
  \-PE	7dfd0000-7dff0000	\               msacm32
ELF	7dff0000-7dff9000	Deferred        librt.so.1
ELF	7dff9000-7e0a9000	Deferred        libasound.so.2
ELF	7e0a9000-7e0df000	Deferred        winealsa<elf>
  \-PE	7e0b0000-7e0df000	\               winealsa
ELF	7e0df000-7e0e5000	Deferred        libxfixes.so.3
ELF	7e0e5000-7e0ef000	Deferred        libxcursor.so.1
ELF	7e0ef000-7e0f6000	Deferred        libxrandr.so.2
ELF	7e0f6000-7e0ff000	Deferred        libxrender.so.1
ELF	7e0ff000-7e105000	Deferred        libxxf86vm.so.1
ELF	7e105000-7e109000	Deferred        libxinerama.so.1
ELF	7e109000-7e10f000	Deferred        libxdmcp.so.6
ELF	7e10f000-7e113000	Deferred        libxau.so.6
ELF	7e113000-7e1ff000	Deferred        libx11.so.6
ELF	7e1ff000-7e20e000	Deferred        libxext.so.6
ELF	7e20e000-7e226000	Deferred        libice.so.6
ELF	7e226000-7e22f000	Deferred        libsm.so.6
ELF	7e233000-7e24b000	Deferred        msacm32<elf>
  \-PE	7e240000-7e24b000	\               msacm32
ELF	7e24b000-7e2e1000	Deferred        winex11<elf>
  \-PE	7e260000-7e2e1000	\               winex11
ELF	7e339000-7e35a000	Deferred        libexpat.so.1
ELF	7e35a000-7e384000	Deferred        libfontconfig.so.1
ELF	7e384000-7e397000	Deferred        libz.so.1
ELF	7e397000-7e417000	Deferred        libfreetype.so.6
ELF	7e433000-7e454000	Deferred        imm32<elf>
  \-PE	7e440000-7e454000	\               imm32
ELF	7e454000-7e500000	Deferred        comdlg32<elf>
  \-PE	7e460000-7e500000	\               comdlg32
ELF	7e500000-7e536000	Deferred        winspool<elf>
  \-PE	7e510000-7e536000	\               winspool
ELF	7e536000-7e5f6000	Deferred        comctl32<elf>
  \-PE	7e540000-7e5f6000	\               comctl32
ELF	7e5f6000-7e77d000	Deferred        shell32<elf>
  \-PE	7e610000-7e77d000	\               shell32
ELF	7e77d000-7e7d8000	Deferred        shlwapi<elf>
  \-PE	7e790000-7e7d8000	\               shlwapi
ELF	7e7d8000-7e7fb000	Deferred        mpr<elf>
  \-PE	7e7e0000-7e7fb000	\               mpr
ELF	7e7fb000-7e84b000	Deferred        wininet<elf>
  \-PE	7e810000-7e84b000	\               wininet
ELF	7e84b000-7e860000	Deferred        lz32<elf>
  \-PE	7e850000-7e860000	\               lz32
ELF	7e860000-7e87a000	Deferred        version<elf>
  \-PE	7e870000-7e87a000	\               version
ELF	7e87a000-7e89b000	Deferred        d3dx8<elf>
  \-PE	7e880000-7e89b000	\               d3dx8
ELF	7e89b000-7e8bc000	Export          d3dx9_36<elf>
  \-PE	7e8a0000-7e8bc000	\               d3dx9_36
ELF	7e8bc000-7e8d6000	Deferred        d3dx9_30<elf>
  \-PE	7e8c0000-7e8d6000	\               d3dx9_30
ELF	7e8d6000-7e93b000	Deferred        rpcrt4<elf>
  \-PE	7e8e0000-7e93b000	\               rpcrt4
ELF	7e93b000-7ea42000	Deferred        ole32<elf>
  \-PE	7e960000-7ea42000	\               ole32
ELF	7ea42000-7ea79000	Deferred        dinput<elf>
  \-PE	7ea50000-7ea79000	\               dinput
ELF	7ea79000-7ea8b000	Deferred        libresolv.so.2
ELF	7ea8b000-7ea8d000	Deferred        libnvidia-tls.so.1
ELF	7ea8d000-7eaa7000	Deferred        dinput8<elf>
  \-PE	7ea90000-7eaa7000	\               dinput8
ELF	7eaa7000-7eac7000	Deferred        iphlpapi<elf>
  \-PE	7eab0000-7eac7000	\               iphlpapi
ELF	7eac7000-7eaf4000	Deferred        ws2_32<elf>
  \-PE	7ead0000-7eaf4000	\               ws2_32
ELF	7eaf4000-7eb87000	Deferred        winmm<elf>
  \-PE	7eb00000-7eb87000	\               winmm
ELF	7eb87000-7ebdb000	Deferred        advapi32<elf>
  \-PE	7eb90000-7ebdb000	\               advapi32
ELF	7ebdb000-7ec77000	Deferred        gdi32<elf>
  \-PE	7ebf0000-7ec77000	\               gdi32
ELF	7ec77000-7edbb000	Deferred        user32<elf>
  \-PE	7ec90000-7edbb000	\               user32
ELF	7edbb000-7eef2000	Export          kernel32<elf>
  \-PE	7ede0000-7eef2000	\               kernel32
ELF	7eef2000-7eefc000	Deferred        libnss_files.so.2
ELF	7eefc000-7ef13000	Deferred        libnsl.so.1
ELF	7ef13000-7ef39000	Deferred        libm.so.6
ELF	7ef3a000-7ef55000	Deferred        wsock32<elf>
  \-PE	7ef40000-7ef55000	\               wsock32
ELF	7ef55000-7f000000	Deferred        ntdll<elf>
  \-PE	7ef70000-7f000000	\               ntdll
ELF	f7cb5000-f7cbf000	Deferred        libnss_nis.so.2
ELF	f7cc1000-f7cc5000	Deferred        libdl.so.2
ELF	f7cc5000-f7df5000	Deferred        libc.so.6
ELF	f7df5000-f7e0c000	Deferred        libpthread.so.0
ELF	f7e20000-f7e28000	Deferred        libnss_compat.so.2
ELF	f7e28000-f7f63000	Deferred        libwine.so.1
ELF	f7f64000-f7f80000	Deferred        ld-linux.so.2
Threads:
process  tid      prio (all id:s are in hex)
00000008 (D) C:\Program Files\Sony\EverQuest-SoF\eqgame.exe
	00000017    0
	00000009    0 <==
0000000c 
	00000013    0
	00000012    0
	0000000e    0
	0000000d    0
0000000f 
	00000014    0
	00000011    0
	00000010    0
00000015 
	00000016    0
Backtrace:
=>0 0x7edfee85 RaiseException+0x77() in kernel32 (0x0032f864)
  1 0x7e8b3132 in d3dx9_36 (+0x13132) (0x0032f894)
  2 0x7e8ae4cc in d3dx9_36 (+0xe4cc) (0x0032f918)
  3 0x00000000 (0x00000000)
wine: Call from 0x7edfee0e to unimplemented function d3dx9_36.dll.D3DXCreateTextureFromFileInMemoryEx, aborting
Looks like there is a d3dx9_36.dll file needed...
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  #2  
Old 02-12-2009, 06:22 PM
cubber
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Join Date: Apr 2006
Posts: 374
Default

I was able to get past this error and to the server select screen by using the d3dx9_30.dll file posted on the wine site.

the direct download is here: http://angeliqe.com/d3dx9_30.dll

I did not need to use this file to get titanium to work. And I have not gotten past the login yet because I need to tweak my eqclient.ini file a bit. For some reason when I alt+ enter out of full screen, i enter windowed mode but the window stays black, and I can't alt+tab back. Plus I still have the full screen mouse issue, so I really cant click on anything to progress further. You can only tab so far.
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  #3  
Old 02-13-2009, 07:48 PM
cubber
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Join Date: Apr 2006
Posts: 374
Default

By setting my windowed resolution to a size that is smaller than my desktop resolution I was able to correct the windowed mode black screen problem. I successfully made it to the login server screen ( minilogin ). When I tried to log into my server though it just went black and hung up. Probably because I did not compile the server with SoF support turned on.

I noticed in the SoF development thread he disabled SoF support by default to prevent public servers from getting hosed up by people attempting to log in with SoF clients.
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  #4  
Old 02-16-2009, 08:10 PM
cubber
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Join Date: Apr 2006
Posts: 374
Default

As of SVN Rev 333, I can log into my minilogin server with a SoF client under wine. I logged into my level 1 character in gloomingdeep and was able to run around and interact with NPC's. I even had the guy buff me and had spell effects.

Looks like she will work out fine under wine!
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  #5  
Old 02-16-2009, 08:23 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Good to know you got it working. I am sure anyone else wanting to do this will probably find your post useful. Thanks for documenting it
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Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
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  #6  
Old 02-17-2009, 09:23 AM
cubber
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Join Date: Apr 2006
Posts: 374
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No problem, thank you for the hard work you have put into making this possible.
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  #7  
Old 03-23-2009, 11:16 PM
cubber
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Join Date: Apr 2006
Posts: 374
Default

You DO NOT need the pcaps fix for SoF, you only need to place the .dll file from here http://angeliqe.com/d3dx9_30.dll into your EverQuest directory.

However if you are still running titanium you need the pcaps fix for that, and SoF will run fine with the pcaps fix.
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  #8  
Old 03-24-2009, 09:49 PM
cubber
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Join Date: Apr 2006
Posts: 374
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I just moved to gnome from xfce4 and now I can play eqemu under the SOF client in fullscreen without any issues with my mouse!
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