Cool merkur!
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This is sort've like my emu mod I was making until the versions started messing up and EQEMu had its struggle.. maybe someday when it gets more stable and its at a good release i'll start working on my mod or perhaps try and help with yours.
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Just confused why a neurtral person would get attacked by an alliance, they are without a guild; they are not an enemie nor a friend. You should have messages saying a warning and if in a certain time without them living the lands they attack.
- You could fiddle with wesquest and recreate the quest and add a few things. (i.e: player radius agroing and makes an npc send a message depending on alliance. (Split it in 3. Your alliance - neutral - your enemie), each one triggers off something. Alliance: they don't do anything. Neutral: Warning message trigger a timer till it sets off agro and if they leave the zone / agro radius the timer is reset and they go back to guarding. If its an enemie: They trigger off an attack shout (battlecry anyone?

) and make them attack.
This is just my thought.. just don't see why neutral would be attacked on sight..
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- You could also have it so everyone thats a certain status in the guild has a title and an item. The king has a title like.
King Darkyth of Nightborn < Knightborn >
(Wearing King's Crown)
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You could build a sort of inn/house system. (Again with wesquests) make it so an NPC is setup at the bottom of an inn or near an area of houses. (Hog Callers tavern in freeport) and you can make it so they pay a fee for the key and it sends info to the db that you are the owner of that key and only you can have access to that key or person trying to get one like it would die (gm item? i don't know) and it takes money every time (eq time - every day,week,month?).. but the idea would be that they get something out of the room.. maybe when they enter the room it triggers a regen/clarity on you so you heal faster..
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Ok! Enough with my wacky ideas
