Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bots

Development::Bots Forum for bots.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 07-13-2012, 10:29 AM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
Default Bot runspeed bug / feature

In coding the #bot defensive command, I noticed that my warrior could keep up with me while running, even though he should have been snared. He would, however, walk to mobs to attack as though he was. I found out that bots are given their owner's runspeed instead of using their own. I assume this was done to allow bots to keep up and not get way behind when running long distances (bots didn't have AAs previously so no run3).

I was going to fix this so that they would use their own runspeed, but decided I should ask here. Should bots run at their owner's runspeed, their own runspeed, or should a rule be added to decide on a server basis?

Thoughts?
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:32 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3