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Old 01-25-2010, 03:29 AM
Geddoe
Fire Beetle
 
Join Date: Jan 2010
Posts: 2
Default Error upon launching start.bat

Hello, I know the topic has been discussed about 200 times in this forum, I have skimmed the answers and saw it helped the people posting their threads, but when I applied the solutions to my dilemma, it continues to have the issue. The error it shows is along the lines of

[Debug] Starting Log: logs/eqemu_debug_5724.log
[Debug] [LAUNCHER_INIT] Loading server configuration..
[Debug] [NET__WORLD] WorldConnection connect: Connection to the server 127.0.0.1:9000 failed: TCPConnection::Connect(): connect() failed. Error:10061
[Debug] [LAUNCHER__ERROR] worldserver.Connect() FAILED! Will retry.
[Debug] [LAUNCHER__INIT] Starting main loop...

A couple of things to keep in mind before I post the login / host information is that I am trying to run a server that is based on my local area network, not needing to allow outside connections. Have tried multiple times to swap out the localhost with my current IP address to no avail. My eqhost.txt from the main EQ folder is as follows..

[LoginServer]
Host=192.168.*.***:5999

My LoginServer.cfg is as follows..

### --- Public Login is un-supported as is LAN playing. We reccomend using the EQEmu.net Loginserver ALWAYS.

### --- NOTE: Starting 6-1-2002, you can no longer use the word "Server" in worldname.
### --- NOTE2: the word "Server" is added to each server automaticly.

# READ README.TXT

[LoginServer]
loginserver=192.168.*.***
#loginserver2=newlogin1.eqemulator.net
loginport=5999
#loginport2=5999
worldname=Stone Keep
worldaddress=192.168.*.***
locked=false
account=
password=

[WorldServer]
Defaultstatus=
Unavailzone=

[ChatChannelServer]
worldshortname=
chataddress=
chatport=

[LoginConfig]
ServerMode=MiniLogin
ServerPort=5999

And lastly, my eqemu_config.xml is as follows..

<?xml version="1.0">
<server>
<world>
<shortname>SK</shortname>
<longname>Stone Keep</longname>

<!-- Only specify these two if you really think you need to. (read: You don't) -->
<!-- <address>192.168.*.***</address> -->
<!-- <localaddress>192.168.*.***</localaddress> -->

<!-- Loginserver information. Defaults shown -->
<loginserver>
<host>192.168.*.***</host>
<port>5999</port>
<account></account>
<password></password>
</loginserver>

<!-- Server status. Default is unlocked -->
<!--<locked/>-->
<!-- <unlocked/> -->

<!-- Sets the ip/port for the tcp connections. Both zones and console (if enabled). Defaults are shown -->
<tcp ip="192.168.*.***" port="9000" telnet="disable"/>

<!-- Sets the shared key used by zone/launcher to connect to world -->
<key>some long random string</key>

<!-- Enable and set the port for the HTTP service. Defaults are shown -->
<http port="9080" enabled="true" mimefile="mime.types" />
</world>

<!-- Chatserver (channels) information. Defaults shown -->
<chatserver>
<host>channels.eqemulator.net</host>
<port>7778</port>
</chatserver>

<!-- Mailserver (in-game mail) information. Defaults shown -->
<mailserver>
<host>channels.eqemulator.net</host>
<port>7779</port>
</mailserver>

<zones>
<defaultstatus>20</defaultstatus>

<!-- Sets port range for world to use to auto configure zones -->
<ports low="7000" high="7100"/>
</zones>

<!-- Database configuration, replaces db.ini. Defaults shown -->
<database>
<host>192.168.*.***</host>
<port>3306</port>
<username>****</username>
<password>****</password>
<db>peq</db>
</database>

<!-- Launcher Configuration -->
<launcher>
<!-- <logprefix>logs/zone-</logprefix> -->
<!-- <logsuffix>.log</logsuffix> -->
<!-- <exe>zone.exe or ./zone</exe> -->
<!-- <timers restart="10000" reterminate="10000"> -->
</launcher>

<!-- File locations. Defaults shown -->
<files>
<!-- <spells>spells_us.txt</spells> -->
<!-- <opcodes>opcodes.conf</opcodes> -->
<!-- <logsettings>log.ini</logsettings> -->
<!-- <eqtime>eqtime.cfg</eqtime> -->
</files>
<!-- Directory locations. Defaults shown -->
<directories>
<!-- <maps>Maps</maps> -->
<!-- <quests>quests</quests> -->
<!-- <plugins>plugins</plugins> -->
</directories>
</server>

The * is for privacy issues obviously, however all of the IP addresses listed are all the same number, not sure if that has a bearing on the issue. I turned my firewall off thinking that may have been an issue, only thing I can deduce is the issue might be at the tcp connection area. Read that if it were showing the 127.0.0.1 in the error it meant there was still a >localhost< that needed the IP changed, but there were none I noticed. As I stated earlier, read through about 12 or so posts in great length that had this same issue, but none of the suggestions helped to remedy it for me, any advice would be greatly appreciated.
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