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Quests::Q&A This is the quest support section

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  #1  
Old 02-09-2010, 07:27 PM
utbbop
Sarnak
 
Join Date: May 2009
Location: Mentor
Posts: 58
Default Problems with Quest items.

Code:
#A conversation With Item turn-in And exp gain
sub EVENT_SAY
{


if ($text =~/Hail/i){
quest::say ("Greetings $name. I am looking for young adventurers to [help] me with a problem in the area."); }
if ($text =~/help/i){
quest::say ("Good! Good! Heres the deal there are three priests in the area who are turning people to follow
their God, [Sol]."); }
if ($text =~/sol/i){
quest::say ("Bags! Who is Sol? Sol is the reason this once beautiful Forrest is now turning into a [Desert]!"); }
if ($text =~/Desert/i){
quest::say ("Yes! Yes! There are already three lands that have turned to desert by his treacherous ways! We are trying our
best to push back his [influence] here to stop this land from also turning to desert!"); }
if ($text =~/influence/i){
quest::say ("Where you born under a rock!? Everyone knows that Sol is the God of the Sun, and he is turning our land
into his own barren wasteland!! Hes going to take over everything! Thats why we must [FIGHT]!"); }
if ($text =~/fight/i){
quest::say ("GREAT! We need all the help we can get, as I said, there are three priests in the area who are turning
townspeople to follow their god!  To stop this I need you to kill the three Priests And bring me their [Amulets]!"); }
if ($text =~/amulets/i){
quest::say ("Yes as proof of their death, i will take each of their amulets and forge them together to make you
a powerful amulet to help our struggle against Sol, now Hurry up we wasted enough time jabbering!");
}


}



sub EVENT_ITEM
{
  if  (plugin::check_handin(\%itemcount, 16905 => 1, 16857 => 1, 10035 => 1))
     {
    quest::emote("removes a item from his pocket.");
    quest::say("This is yours. Care for it well!");
    quest::SummonItem("10051");  #ruby crown
     }
  }


My quest items, in multiple quests, will not be handed out to the person completing the quests.

All the text ques go off like they should be handing out the item but nothing is summoned/given to the player.

Any idea whats wrong?
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  #2  
Old 02-09-2010, 07:43 PM
Lillu
Hill Giant
 
Join Date: Sep 2008
Posts: 204
Default

use quest::summonitem();
it's case sensitive.
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  #3  
Old 02-09-2010, 07:46 PM
utbbop
Sarnak
 
Join Date: May 2009
Location: Mentor
Posts: 58
Default

It automatically changes the case to capital.


:(
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  #4  
Old 02-09-2010, 07:46 PM
utbbop
Sarnak
 
Join Date: May 2009
Location: Mentor
Posts: 58
Default

Using Georges Tools btw.
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  #5  
Old 02-09-2010, 07:47 PM
ChaosSlayerZ's Avatar
ChaosSlayerZ
Demi-God
 
Join Date: Mar 2009
Location: Umm
Posts: 1,492
Default

George was to suppose to correct that a while ago- check for new version, or use Notepad =P
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  #6  
Old 02-09-2010, 07:51 PM
utbbop
Sarnak
 
Join Date: May 2009
Location: Mentor
Posts: 58
Default

Ah ok, I will have to give this a shot.


Instead of making a new thread, could you guys inform me of how to add a 24 cooldown/retry onto a quest?
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  #7  
Old 02-09-2010, 08:00 PM
utbbop
Sarnak
 
Join Date: May 2009
Location: Mentor
Posts: 58
Default

nvm i figured it out. I misspelled something.

Any idea for 24hr quests though?
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