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  #1  
Old 09-19-2002, 01:03 AM
ldrakken
Fire Beetle
 
Join Date: Sep 2002
Posts: 13
Default Spawns

1. Did you know that from day 1 I noticed the x and y axis are reversed somewhere. When you use the #goto x y z command and say enter #goto 200 100 10 it will actually take you to 100 200 10 instead. I thought that kinda wierd.

2. 3.6 addon did fix the spawning of the guards and merchants. Question is how do you get the creatures to autospawn when you enter a zone? Unless I use FQadmin to look up the spawn id# I have to use #dbspawn2 command to spawn the creatures. They still dont drop any items when they die either. Nor do they have any AI.

Dont know if these things your still working on or they are there somewhere I just dont know how to initiate them.

The merchants still dont have anything to sell which I believe is a known thing. Dont mater if I need something I can summon it for now.

Just wanted to figure out what problems are still being worked on and what problems are mine due to something I didnt do right.
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  #2  
Old 09-19-2002, 03:06 AM
ldrakken
Fire Beetle
 
Join Date: Sep 2002
Posts: 13
Default Loot

Ok I have just learned for those who are reading this that the loot is still broken and is currently being fixed. Not a prob. Id still like to know about the spawns though. Thanks.
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  #3  
Old 09-19-2002, 05:24 AM
kathgar
Discordant
 
Join Date: May 2002
Posts: 434
Default

/loc is wrong, EQ uses y x z
#loc is right
we use real coords, EQ doesn't
__________________
++[>++++++<-]>[<++++++>-]<.>++++[>+++++<-]>[<
+++++>-]<+.+++++++..+++.>>+++++[<++++++>-]<+
+.<<+++++++++++++++.>.+++.------.--------.>+.
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  #4  
Old 09-19-2002, 07:16 AM
ldrakken
Fire Beetle
 
Join Date: Sep 2002
Posts: 13
Default Thanks

Thanks that explains it. Now If I could just get an answer on the Creature spawn. Is there a way to automate it or do you have to spawn em yourself. Or is the only way to automate them is to use #dbspawn2?
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