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Old 12-12-2010, 07:36 PM
Forkedman
Fire Beetle
 
Join Date: Dec 2010
Posts: 3
Default Unable to connect.

I've read through the forums but can't seem to find a fix for the problem I'm having. I can connect to the login server without any issues, I can see the server list but when I select one and try and enter it, I get booted back to the login screen.

Below is the DBG produced when I try and login:

Code:
2010-12-13 10:34:06	Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-12-13 10:34:06	Timezone: UTC+10h00m
2010-12-13 10:34:06	Loading graphics DLL.
2010-12-13 10:34:06	Parsing INI file .\eqclient.ini
2010-12-13 10:34:07	INI file .\eqclient.ini loaded.
2010-12-13 10:34:08	Initializing timers.
2010-12-13 10:34:11	Psh (4312).
2010-12-13 10:34:11	
2010-12-13 10:34:11	Checking critical files.
2010-12-13 10:34:11	Initializing WinSock.
2010-12-13 10:34:11	Enumerating 3D devices.
2010-12-13 10:34:11	Found adapter #0 - NVIDIA GeForce GTX 285 (8.17.12.6099)
2010-12-13 10:34:11	Adapter #0 - NVIDIA GeForce GTX 285 :
2010-12-13 10:34:11	32Bit = 1, D32 = 0, D24 = 1, D16 = 1 
2010-12-13 10:34:11	16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 
2010-12-13 10:34:11	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 
2010-12-13 10:34:11	Initializing keypress handler.
2010-12-13 10:34:11	Parsing INI file .\defaults.ini
2010-12-13 10:34:11	INI file .\defaults.ini loaded.
2010-12-13 10:34:11	Loading keyboard tables.
2010-12-13 10:34:11	Creating window.
2010-12-13 10:34:11	Checking display driver version.
2010-12-13 10:34:12	Activating window.
2010-12-13 10:34:12	Picking a default resolution, desktop is 1920 x 1200, 32 bits
2010-12-13 10:34:12	Ratio is 1.60
2010-12-13 10:34:12	Resolution was capped at 1280 x 720
2010-12-13 10:34:12	Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-12-13 10:34:12	Resolution selected 1280 x 720, 32 bits
2010-12-13 10:34:13	CRender::InitDevice: Using 32bit mode.
2010-12-13 10:34:13	CRender::InitDevice: Using vsync 0.
2010-12-13 10:34:13	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-12-13 10:34:13	CRender::InitDevice: HardwareTnL Enabled.  
2010-12-13 10:34:13	Using hardware vertex shaders. 
2010-12-13 10:34:13	Initializing render system.
2010-12-13 10:34:13	Trilinear Mipmapping available.
2010-12-13 10:34:13	Vertex Shader Version: 3.0 
2010-12-13 10:34:14	Pixel Shader Version: 3.0 
2010-12-13 10:34:14	Initializing engine internals.
2010-12-13 10:34:14	CRender::InitDevice completed successfully.
2010-12-13 10:34:14	Parsing INI file ./eqlsUIConfig.ini
2010-12-13 10:34:14	INI file ./eqlsUIConfig.ini loaded.
2010-12-13 10:34:19	Trilinear Mipmapping available.
2010-12-13 10:34:19	Vertex Shader Version: 3.0 
2010-12-13 10:34:19	Pixel Shader Version: 3.0 
2010-12-13 10:34:24	Trilinear Mipmapping available.
2010-12-13 10:34:24	Vertex Shader Version: 3.0 
2010-12-13 10:34:24	Pixel Shader Version: 3.0 
2010-12-13 10:34:36	Server selected 67.23.190.75 (6760785).
2010-12-13 10:34:36	Initializing DirectInput.
2010-12-13 10:34:36	Initializing Keyboard.
2010-12-13 10:34:36	Initializing Mouse.
2010-12-13 10:34:36	Creating font list.
2010-12-13 10:34:36	Creating game object.
2010-12-13 10:34:37	Deleting obsolete files.
2010-12-13 10:34:37	Loading string tables.
2010-12-13 10:34:37	Initializing client variables.
2010-12-13 10:34:37	Loading spell effects.
2010-12-13 10:34:37	Initializing display structures.
2010-12-13 10:34:37	Sound Manager loaded 2165 filenames from soundassets.txt.
2010-12-13 10:34:37	Voice Manager loaded 12 macros from VoiceData.txt.
2010-12-13 10:34:37	Networking: using port [49382].
2010-12-13 10:34:37	Networking: Connection Established [1]
2010-12-13 10:34:37	WorldAuthenticate: Initiating Login.
2010-12-13 10:34:38	Networking: Connection Closed [0] with 0 pending bytes.
2010-12-13 10:34:38	*** ERROR: WorldAuthenticate.  My message arrival was NULL, the net has been shutdown.
2010-12-13 10:34:38	*** WorldAuthenticate.  Checkpoint 3.
2010-12-13 10:34:38	Cleanup 4
2010-12-13 10:34:38	
2010-12-13 10:34:39	Cleanup 5
2010-12-13 10:34:39	
2010-12-13 10:34:39	Cleanup 6
2010-12-13 10:34:39	
2010-12-13 10:34:39	Cleanup 7
2010-12-13 10:34:39	
2010-12-13 10:34:39	Cleanup 8
2010-12-13 10:34:39	
2010-12-13 10:34:39	Cleanup 9
2010-12-13 10:34:39	
2010-12-13 10:34:39	Cleanup 10
2010-12-13 10:34:39	
2010-12-13 10:34:39	Cleanup 11
2010-12-13 10:34:39	
2010-12-13 10:34:39	Picking a default resolution, desktop is 1920 x 1200, 32 bits
2010-12-13 10:34:39	Ratio is 1.60
2010-12-13 10:34:39	Resolution was capped at 1280 x 720
2010-12-13 10:34:39	Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes
2010-12-13 10:34:39	Resolution selected 1280 x 720, 32 bits
2010-12-13 10:34:39	CRender::InitDevice: Using 32bit mode.
2010-12-13 10:34:39	CRender::InitDevice: Using vsync 0.
2010-12-13 10:34:39	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-12-13 10:34:39	CRender::InitDevice: HardwareTnL Enabled.  
2010-12-13 10:34:39	Using hardware vertex shaders. 
2010-12-13 10:34:40	Initializing render system.
2010-12-13 10:34:40	Trilinear Mipmapping available.
2010-12-13 10:34:40	Vertex Shader Version: 3.0 
2010-12-13 10:34:40	Pixel Shader Version: 3.0 
2010-12-13 10:34:40	Initializing engine internals.
2010-12-13 10:34:40	CRender::InitDevice completed successfully.
2010-12-13 10:34:40	Parsing INI file ./eqlsUIConfig.ini
2010-12-13 10:34:40	INI file ./eqlsUIConfig.ini loaded.
Duel core fix is applied, Ports are unblocked, it's a home network. I've tried DMZ, no firewalls, firewall exceptions, a pile of different servers. I'm probably missing something obvious so any help would be much appreciated.
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