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Old 12-05-2010, 04:57 PM
lowkie
Fire Beetle
 
Join Date: Dec 2010
Posts: 6
Default Blank server selection screen

I originally installed using the minilogin, after much tweaking, DB rebuilding and fiddling I had a user account and was able to create a character, but as soon as I tried to enter the world the client crashed.

I then decided to go with the newer login so downloaded the newest version of EQEmuLoginServer.

After:
3 db rebuilds (cleaning up some of the minilogin, and mistakes)
setting port forwarding, removing port forwarding,
getting a full version of eqemu_config.xml (does not come with either EQEmu-Rev1741-Bots or EQEmu-Rev1741)
rebooting the system
Much more tweaking,
Reading the forums for a couple hours.

I no longer get any errors, but the server selection screen does not contain any servers.

(eqemulogin.ini)
Code:
[LoginConfig]
loginserver=198.162.2.3
Port=5998
DumpPacketsIn=true
DumpPacketsOut=true
Trace=true
DatabaseServerName=localhost
DatabaseCatalogName=peq
DatabaseUserName=root
DatabaseUserPassword=****
OPCodePathAndFileName=login_opcodes.conf
eqemu_config.xml (removed commented sections out to make is shorter)
Code:
<?xml version="1.0"?>
<server>
        <world>
                <shortname>EQ Playground</shortname>
                <longname>My EQ Playground</longname>

                <!-- Only specify these two if you really think you need to.  (read: You don't) -->
                <address>192.168.2.3</address>
                <localaddress>127.0.0.1</localaddress>

                <!-- Loginserver information.  Defaults shown -->
                <loginserver>
                        <host>192.168.2.3</host>
                        <port>5998</port>
                        <account></account>
                        <password></password>
                </loginserver>

                <!-- Sets the ip/port for the tcp connections.  Both zones and console (if enabled).  Defaults are shown -->
                <tcp ip="localhost" port="9000" telnet="disable"/>

                <!-- Sets the shared key used by zone/launcher to connect to world -->
                <key>RandomStringHere</key>

                <!-- Enable and set the port for the HTTP service.  Defaults are shown -->
                <http port="9080" enabled="false" mimefile="mime.types" />
        </world>

        <!-- Chatserver (channels) information.  Defaults shown -->
        <chatserver>
                <host>192.168.2.3</host>
                <port>7778</port>
        </chatserver>

        <!-- Mailserver (in-game mail) information.  Defaults shown -->
        <mailserver>
                <host>192.168.2.3</host>
                <port>7779</port>
        </mailserver>

        <zones>
                <defaultstatus>20</defaultstatus>
                <!-- Sets port range for world to use to auto configure zones -->
                <ports low="7000" high="7100"/>
        </zones>

        <!-- Database configuration, replaces db.ini.  Defaults shown -->
        <database>
                <host>localhost</host>
                <port>3306</port>
                <username>root</username>
                <password>****</password>
                <db>peq</db>
        </database>

</server>
dbg.txt
Code:
2010-12-05 11:41:25	Starting EverQuest (Build Oct 31 2005 10:33:37)
2010-12-05 11:41:25	Timezone: UTC-8h00m
2010-12-05 11:41:25	Loading graphics DLL.
2010-12-05 11:41:26	Parsing INI file .\eqclient.ini
2010-12-05 11:41:26	INI file .\eqclient.ini loaded.
2010-12-05 11:41:27	Initializing timers.
2010-12-05 11:41:30	Checking critical files.
2010-12-05 11:41:30	Initializing WinSock.
2010-12-05 11:41:30	Enumerating 3D devices.
2010-12-05 11:41:30	Found adapter #0 - NVIDIA GeForce 9800 GT   (8.17.11.9562)
2010-12-05 11:41:30	Adapter #0 - NVIDIA GeForce 9800 GT   :
2010-12-05 11:41:30	32Bit = 1, D32 = 0, D24 = 1, D16 = 1 
2010-12-05 11:41:30	16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 
2010-12-05 11:41:30	16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 
2010-12-05 11:41:30	Initializing keypress handler.
2010-12-05 11:41:30	Parsing INI file .\defaults.ini
2010-12-05 11:41:30	INI file .\defaults.ini loaded.
2010-12-05 11:41:30	Loading keyboard tables.
2010-12-05 11:41:30	Creating window.
2010-12-05 11:41:30	Checking display driver version.
2010-12-05 11:41:31	Activating window.
2010-12-05 11:41:31	Picking a default resolution, desktop is 1280 x 1024, 32 bits
2010-12-05 11:41:32	Ratio is 1.25
2010-12-05 11:41:32	Resolution selected 1280 x 1024, 32 bits
2010-12-05 11:41:32	CRender::InitDevice: Using 32bit mode.
2010-12-05 11:41:32	CRender::InitDevice: Using vsync 0.
2010-12-05 11:41:32	CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil.
2010-12-05 11:41:32	CRender::InitDevice: HardwareTnL Enabled.  
2010-12-05 11:41:32	Using hardware vertex shaders. 
2010-12-05 11:41:32	Initializing render system.
2010-12-05 11:41:32	Trilinear Mipmapping available.
2010-12-05 11:41:32	Vertex Shader Version: 3.0 
2010-12-05 11:41:32	Pixel Shader Version: 3.0 
2010-12-05 11:41:32	Initializing engine internals.
2010-12-05 11:41:33	CRender::InitDevice completed successfully.
2010-12-05 11:41:33	Parsing INI file ./eqlsUIConfig.ini
2010-12-05 11:41:33	INI file ./eqlsUIConfig.ini loaded.
Also I have noticed that it does not matter what username\password I use, as long as there are some characters in the fields the login works.

Anybody have any input or ideas?
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