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  #1  
Old 02-26-2009, 09:30 PM
ivanstalyn
Fire Beetle
 
Join Date: Oct 2007
Posts: 6
Default Greate Divide water fall problem

Hi all,

I installed eqemulator in a Linux server. It works fine. I can play without any problem using the Minilogin software. However, I noticed that when I go to the entrance to Thurgadin in GD, I can not see the waterfall that covers this entrance. This is weird because when I login in other servers, I can see the waterfall in the Thurgading entrance in GD.

Has anybody had and solved this problem?

Thanks for any help you can provide

Ivancho
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  #2  
Old 08-03-2009, 09:13 PM
Midgett
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Join Date: May 2009
Location: AL
Posts: 29
Default Re:Waterfalls

I've notcied this also. In the Great Divide, the waterfall is missing at the entrance to Thurgadin and also above the waterfall there is suppose to be another waterfall in the background (you can't get to that one). In the Plane of Tranquility, there is suppose to be a waterfall in front of the entrance to PoJ. The sound effect is there though. There is also a long white line that runs from the entrance of PoJ all the way down to the front of the buildings. In PoN, it's missing as well.

I thought it was because the emu was having problems with the new waterfalls since the old world waterfalls are all there, then I noticed all the newer animated waterfalls in Undershore were there in full force.

Can anyone shed some light on this phenomenon?
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  #3  
Old 08-04-2009, 01:01 AM
steve
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Sounds like you're missing info from an emitter file...
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  #4  
Old 08-04-2009, 08:06 AM
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trevius
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Looks like the waterfall is missing for both SoF and Titanium in Great Divide at least. I checked for emitter files, but didn't see any for either client. I also checked the .S3D files, but didn't see any objects that look like they might be the waterfall.
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  #5  
Old 08-04-2009, 10:47 AM
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ChaosSlayerZ
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The waterfall is also missing from the far snowy end of Stonebrunt mt. The sound is there but no graphics.
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  #6  
Old 08-04-2009, 11:21 AM
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pfyon
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I remember that happening in live around some expansion I think. As is common for sony, they never went back to fix it.
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  #7  
Old 08-04-2009, 01:54 PM
steve
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The one in great divide works on Live. Saw it a few days ago.
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  #8  
Old 08-04-2009, 02:26 PM
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pfyon
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Hm, something in graphics settings then maybe? They redid water textures around PoP I think, and I quit around OoW, so sometime around then I remember waterfalls having issues.
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  #9  
Old 08-04-2009, 04:12 PM
Andrew80k
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Quote:
Originally Posted by steve View Post
The one in great divide works on Live. Saw it a few days ago.
Yep it's a current hotzone and I ran by there the other day and it was working for me. I'll have to check mine in the EMU and see if it's there or not.

Quote:
Originally Posted by pfyon View Post
Hm, something in graphics settings then maybe? They redid water textures around PoP I think, and I quit around OoW, so sometime around then I remember waterfalls having issues.
They redid water again in TSS and made it much more processor intensive. I could barely zone in with my old machine and then it was so bad I couldn't play anything. I had to upgrade the machine to play in those zones.
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  #10  
Old 08-04-2009, 05:20 PM
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ChaosSlayerZ
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the chances are that SOE forgot to include some of the zone emitters info for waterfalls on original disks, and patched them later.
Since we using vanilla T/SoF disk that why probably we don't have them
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  #11  
Old 08-04-2009, 06:02 PM
Kobaz
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Join Date: Nov 2008
Location: Gold Coast, Oz
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I have particle effects turned off to reduce lag on this tiny computer. This kills the Thurg waterfall for me. Perhaps you should play with the particle settings.
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  #12  
Old 08-04-2009, 08:11 PM
Midgett
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Default Re: Waterfalls

I believe I have purchased just about every expansion SOE put out on CD except for anniversay.

I'm going home this weekend to visit family. I have all my earlier expansion kits from classic to trilogy at home. I can go back and look on the CDs for missing emitter files from Velious forward. If they are missing, I will add them and see what I come up with.

It has got to be emitter files. I was running through all the DoD zones on my server and the waterfalls were all there. I opened up the emitter files and saw parameters for waterfall top and bottom in those zones.
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  #13  
Old 08-04-2009, 08:31 PM
steve
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I checked my Live EQ folder and there are no emitter files for Great Divide.

Also, the 'waterfall' in Great Divide isn't really water, so wasn't affected by the water texture upgrades. It's more of a flowing 'mist' particle effect than anything else. Which leads me to believe it's probably graphical settings turned down too low that is stopping it from displaying for some people.

I tried using Process Monitor to see what files are accessed when zoning into Great Divide from Thurgadin. EQgame.exe tries to access a greatdivide emitters file but it doesn't exist. The client must be programmed to look for it if it exists and then ignore it if it does not.

In either case, even without an emitter file, the waterfall still shows up. I looked through all of the files it accesses when zoning and couldn't pinpoint where it could be coming from. Perhaps someone else could download Process Monitor and try it out?
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  #14  
Old 08-05-2009, 12:12 AM
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Sakrateri
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This is something unique to EQEMU that waterfall has never worked with it and has always worked in live.
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  #15  
Old 08-06-2009, 08:03 AM
lilmuff
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The river ran out of water :P
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