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  #1  
Old 10-15-2002, 09:02 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default EQLive Upgrade

Do not patch EQ tommorow, a new patch will be going up, it changes the playerprofile size and will not allow you to play. The release will be held back for this for a few days just incase if SOE needs to take the server down and change something after we fix it.

BTW: The next version of EQEMu will have a converter to allow the conversion from last patch to this, so you will not need to delete your characters.
  #2  
Old 10-15-2002, 02:02 PM
Zafar
Sarnak
 
Join Date: Oct 2002
Posts: 50
Default Re: EQLive Upgrade

I am crossing my fingers right now in hopes that I can get a fast update without having to worry about this. Because I didn't have any chance to make a backup before I lost the machine I play EverQuest on; and the last backup I have is from a few months ago. Why I am doing an update is beyond me, but the backup I restored from didn't have Velious, and I had to install Trilogy on top of that and now, updating; so hopefully is all well. If not, I can always revert back.

That rarely happens though, but when it does -- god does it hurt. Eww, looking at it now as I am downloading the files; seems I am too late. :( Hopefully, I get lucky though.


Quote:
Originally Posted by image
Do not patch EQ tommorow, a new patch will be going up, it changes the playerprofile size and will not allow you to play.
  #3  
Old 10-15-2002, 03:22 PM
Scruffy
Fire Beetle
 
Join Date: Jan 2002
Posts: 20
Default As of 8 PM PDT today...

As of 8 PM PDT today, the current version of TestEverQuest works with the test server code on StarTeam. I also believe that the last release also has the correct changes to MyEQPlayer in order to use this next patch.

To use the new:
-Put at the top of eq_packet_structs.h a line that reads: #define TEST_SERVER
-You WILL need to wipe the character_ database after you implement the new code. You can't play old characters with the new test code. Unfortunatly, I was not able to get autoupgrade code in the emulator in time for the 0.3.9 release.

I hope this all helps you on patch day. Good luck!
  #4  
Old 10-16-2002, 12:38 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
Default

Any chance the dev team could put out a modified playerprofile_info.txt for the admin tool once you update your eq_packet_structs.h?

WC
  #5  
Old 10-16-2002, 02:29 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

They added a int32 to the end windcatcher
 


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