If you are level 44 and trying to level solo against even cons or higher, then that is your problem. Yeah, at lower levels, even cons or even yellows and reds might not be too bad, but as your level reaches closer to 50+, the difficulty goes up considerably as you have noticed. I think the problem is that you are looking at the stats of these mobs vs a same level player. You need to look at the stats of those mobs vs the max level a char can get exp off them (right before they turn green). A character in their 50s is considerably stronger than one in their 40s, mainly due to extra spells, discs, potentially AAs, etc. As the level increases, it gets harder and harder to solo, which is how it works on Live as well. Only a few classes can solo to max level decently. Most need to start grouping at some point to have any chance at all.
So, when you see a jump in HP from level 44 to level 46, that is because a 46 is still light blue to a level 60 char, which means they could potentially solo them for OKish experience. At 60, a level 44 NPC would be green (almost grey on newer clients) and would give almost no experience at all. If the level 46+ NPC HPs kept going up at the same rate they had previous to 44, stuff would be way too easy for higher level chars and there would be little benefit of doing harder content like PoP at least for leveling.
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