Hier ein diff von den beiden Files:
530c530
< union { struct {
---
> //union { struct {
563,630c563,630
< struct {
< /*0075*/ int8 class_; // Class
< /*0076*/ int8 gender; // Gender Flag, 0 = Male, 1 = Female, 2 = Other
< /*0077*/ int8 level; // Level of spawn (might be one sint

< /*0078*/ int8 invis; // 0=visable, 1=invisable
< /*0079*/ int8 unknown078;
< /*0080*/ int8 pvp;
< /*0081*/ int8 anim_type;
< /*0082*/ int8 light; // Light emitting
< /*0083*/ int8 anon; // 0=normal, 1=anon, 2=RP
< /*0084*/ int8 AFK; // 0=off, 1=on
< /*0085*/ int8 s_unknown5_2; // used to be s_unknown5[2]
< /*0086*/ int8 LD; // 0=NotLD, 1=LD
< /*0087*/ int8 GM; // 0=NotGM, 1=GM
< /*0088*/ int8 s_unknown5_5; // used to be s_unknown5[5]
< /*0089*/ int8 npc_armor_graphic; // 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
< /*0090*/ int8 npc_helm_graphic; // 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
< /*0091*/ int8 s_unknown5_8; // used to be s_unknown5[8]
< /*0092*/ int16 equipment[9]; // Equipment worn: 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2
< /*0110*/ char name[64]; // Name of spawn (len is 30 or less)
< /*0174*/ char lastname[20]; // Last Name of player
< /*0194*/ sint8 guildrank; // ***Placeholder
< /*0195*/ int8 unknown195[13];
< /*0208*/ int16 deity; // Deity.
< /*0210*/ int8 unknown163[3]; // ***Placeholder
< /*0213*/ int8 haircolor;
< /*0214*/ int8 beardcolor;
< /*0215*/ int8 eyecolor1; // the eyecolors always seem to be the same, maybe left and right eye?
< /*0216*/ int8 eyecolor2;
< /*0217*/ int8 hairstyle;
< /*0218*/ int8 title; //Face Overlay? (barbarian only)
< /*0219*/ int8 luclinface; // and beard
< } npcstruct;
< struct {
< /*0075*/ int8 class_; // Class
< /*0076*/ int8 gender; // Gender Flag, 0 = Male, 1 = Female, 2 = Other
< /*0077*/ int8 level; // Level of spawn (might be one sint

< /*0078*/ int8 invis; // 0=visable, 1=invisable
< /*0079*/ int8 unknown078;
< /*0080*/ int8 pvp;
< /*0081*/ int8 anim_type;
< /*0082*/ int8 light; // Light emitting
< /*0083*/ int8 anon; // 0=normal, 1=anon, 2=RP
< /*0084*/ int8 AFK; // 0=off, 1=on
< /*0085*/ int8 s_unknown5_2; // used to be s_unknown5[2]
< /*0086*/ int8 LD; // 0=NotLD, 1=LD
< /*0087*/ int8 GM; // 0=NotGM, 1=GM
< /*0088*/ int8 s_unknown5_5; // used to be s_unknown5[5]
< /*0089*/ int8 npc_armor_graphic; // 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
< /*0090*/ int8 npc_helm_graphic; // 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
< /*0091*/ int8 s_unknown5_8; // used to be s_unknown5[8]
< /*0092*/ int16 equipment[9]; // Equipment worn: 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2
< /*0110*/ char name[64]; // Name of spawn (len is 30 or less)
< /*0174*/ char lastname[20]; // Last Name of player
< /*0194*/ sint8 guildrank; // ***Placeholder
< /*0195*/ int8 unknown195[13];
< /*0208*/ int16 deity; // Deity.
< /*0210*/ int8 unknown163[3]; // ***Placeholder
< /*0213*/ int8 haircolor;
< /*0214*/ int8 beardcolor;
< /*0215*/ int8 eyecolor1; // the eyecolors always seem to be the same, maybe left and right eye?
< /*0216*/ int8 eyecolor2;
< /*0217*/ int8 hairstyle;
< /*0218*/ int8 title; //Face Overlay? (barbarian only)
< /*0219*/ int8 luclinface; // and beard
< } playerstruct;
< };
< };
---
> // struct {
> // /*0075*/ int8 class_; // Class
> // /*0076*/ int8 gender; // Gender Flag, 0 = Male, 1 = Female, 2 = Other
> // /*0077*/ int8 level; // Level of spawn (might be one sint

> // /*0078*/ int8 invis; // 0=visable, 1=invisable
> // /*0079*/ int8 unknown078;
> // /*0080*/ int8 pvp;
> // /*0081*/ int8 anim_type;
> // /*0082*/ int8 light; // Light emitting
> // /*0083*/ int8 anon; // 0=normal, 1=anon, 2=RP
> // /*0084*/ int8 AFK; // 0=off, 1=on
> // /*0085*/ int8 s_unknown5_2; // used to be s_unknown5[2]
> // /*0086*/ int8 LD; // 0=NotLD, 1=LD
> // /*0087*/ int8 GM; // 0=NotGM, 1=GM
> // /*0088*/ int8 s_unknown5_5; // used to be s_unknown5[5]
> // /*0089*/ int8 npc_armor_graphic; // 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
> // /*0090*/ int8 npc_helm_graphic; // 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
> // /*0091*/ int8 s_unknown5_8; // used to be s_unknown5[8]
> // /*0092*/ int16 equipment[9]; // Equipment worn: 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2
> // /*0110*/ char name[64]; // Name of spawn (len is 30 or less)
> // /*0174*/ char lastname[20]; // Last Name of player
> // /*0194*/ sint8 guildrank; // ***Placeholder
> // /*0195*/ int8 unknown195[13];
> // /*0208*/ int16 deity; // Deity.
> // /*0210*/ int8 unknown163[3]; // ***Placeholder
> // /*0213*/ int8 haircolor;
> // /*0214*/ int8 beardcolor;
> // /*0215*/ int8 eyecolor1; // the eyecolors always seem to be the same, maybe left and right eye?
> // /*0216*/ int8 eyecolor2;
> // /*0217*/ int8 hairstyle;
> // /*0218*/ int8 title; //Face Overlay? (barbarian only)
> // /*0219*/ int8 luclinface; // and beard
> // } npcstruct;
> // struct {
> // /*0075*/ int8 class_; // Class
> // /*0076*/ int8 gender; // Gender Flag, 0 = Male, 1 = Female, 2 = Other
> // /*0077*/ int8 level; // Level of spawn (might be one sint

> // /*0078*/ int8 invis; // 0=visable, 1=invisable
> // /*0079*/ int8 unknown078;
> // /*0080*/ int8 pvp;
> // /*0081*/ int8 anim_type;
> // /*0082*/ int8 light; // Light emitting
> // /*0083*/ int8 anon; // 0=normal, 1=anon, 2=RP
> // /*0084*/ int8 AFK; // 0=off, 1=on
> // /*0085*/ int8 s_unknown5_2; // used to be s_unknown5[2]
> // /*0086*/ int8 LD; // 0=NotLD, 1=LD
> // /*0087*/ int8 GM; // 0=NotGM, 1=GM
> // /*0088*/ int8 s_unknown5_5; // used to be s_unknown5[5]
> // /*0089*/ int8 npc_armor_graphic; // 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
> // /*0090*/ int8 npc_helm_graphic; // 0xFF=Player, 0=none, 1=leather, 2=chain, 3=steelplate
> // /*0091*/ int8 s_unknown5_8; // used to be s_unknown5[8]
> // /*0092*/ int16 equipment[9]; // Equipment worn: 0=helm, 1=chest, 2=arm, 3=bracer, 4=hand, 5=leg, 6=boot, 7=melee1, 8=melee2
> // /*0110*/ char name[64]; // Name of spawn (len is 30 or less)
> // /*0174*/ char lastname[20]; // Last Name of player
> // /*0194*/ sint8 guildrank; // ***Placeholder
> // /*0195*/ int8 unknown195[13];
> // /*0208*/ int16 deity; // Deity.
> // /*0210*/ int8 unknown163[3]; // ***Placeholder
> // /*0213*/ int8 haircolor;
> // /*0214*/ int8 beardcolor;
> // /*0215*/ int8 eyecolor1; // the eyecolors always seem to be the same, maybe left and right eye?
> // /*0216*/ int8 eyecolor2;
> // /*0217*/ int8 hairstyle;
> // /*0218*/ int8 title; //Face Overlay? (barbarian only)
> // /*0219*/ int8 luclinface; // and beard
> // } playerstruct;
> //};
> //};