Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-25-2002, 10:01 PM
darkangelx
Fire Beetle
 
Join Date: Oct 2002
Posts: 17
Default Opcodes

I noticed after recently patching that when I try to log in to the login sever I get an Opcode error. Might this information be taking from the Opcode list of SEQ? They have recently updated many Opcodes. Dont know but I thought I would mention that. I would assume the devs keep in contact with Ratt and the others because they are on irc.trifocus.net #EQEmu but who knows?
Reply With Quote
  #2  
Old 10-25-2002, 10:48 PM
Xarslik
Hill Giant
 
Join Date: Oct 2002
Location: System.Web
Posts: 107
Default

Most likely the opcodes used are obtained through SEQ.

However, last I checked the people at SEQ still decyphering some of the opcodes.

Regardless, patches often require a rebuild of EQEmu, and with the history of last year's Luclin release (and the patch horror that followed), the devs are waiting until the majority of any PoP related patches die down.
__________________
~ Xarslik
[ Xarslik's Arena Challenge Server ]
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:24 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3