Server side spam filtering options?
I run a server for a friend and I. With this we use bots on raids the best we can. Obviously as raids get more advanced and scripted this ultimately is not going to work very well but I refuse to just summon gear.
Soon as I summon around 3 groups of bots, not counting my own group, he begins to lag horribly and often just freezes. I have, in best conditions, 1mb upstream. Is there a way of telling the server not to send spam data like melee hits and spell damage from players/bots? I know this might be a long shot but I figured I would ask.
This spam data is something we can live without. We use the hide option on the client anyways. Using hide options on the client only hides the data but still receives it.
I tried looking for this information on the wiki and didn't see it. Obviously I am on the assumption that combat spam uses a sizable amount of data, relational to other things like positioning and such.
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