|
|
 |
 |
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
Support::Windows Servers Support forum for Windows EQEMu users. |

10-02-2015, 06:48 PM
|
 |
Discordant
|
|
Join Date: Aug 2010
Location: Colorado
Posts: 410
|
|
Racial skills
Is there a way to add a racial skill to certain races? Like how ogres and trolls have slam ect. And if I added them make it so it works with the race class combo.
Edit: This part is more to help anybody that needs some info related to issues for this.
So as far as adding skills to classes are concerned it's easy enough in the DB to add them in from the skill_cap.
But the only skills that are use able (that I can find) are passive non activated skills 2h slash parry ect.
If you add Bash to a class it does allow you to use the slam skill on races that allow it to up that perticular skill because they tie in together.
But ability's like Tiger claw ect won't work because you can't make a hotkey for them as they won't show up because its client side.
So this is what i've figured out so far hope this helps someone out.
|

10-03-2015, 11:28 AM
|
Discordant
|
|
Join Date: Dec 2013
Posts: 297
|
|
I read a thread on this some time ago. I don't remember the specifics.
I've never looked into doing this but, IIRC it's technically possible. I am unsure about animations.
I did a brief test with forage for a human warrior.
I changed `skill_caps` table to allow it in the DB and added <pp->skills[SkillForage] = 5;> to <Client::SetClassStartingSkills>. It showed up proper in the DB when creating a new char but, not on client. I use Titanium client.
|

10-03-2015, 12:52 PM
|
Dragon
|
|
Join Date: Apr 2009
Location: California
Posts: 814
|
|
Titanium client uses hard-coded skill caps, as well as hard-coded race/class combinations. You need SoF+ clients to be able to customize those, unfortunately.
|

10-03-2015, 01:26 PM
|
Discordant
|
|
Join Date: Dec 2013
Posts: 297
|
|
Time to get another client. At minimum, to test some of these things during my rise to the status of Novice EQEmu Developer. ~
What is the general consensus for a client?
|

10-03-2015, 01:28 PM
|
Dragon
|
|
Join Date: Apr 2009
Location: California
Posts: 814
|
|
SoF is decent. Underfoot is solid and stable. RoF2 is good, though we have yet to get guild banks and some of the features it changed relating to guilds, augmentations, etc. working. Not sure about SoD. It was only out for a short time before Underfoot replaced it.
|

10-03-2015, 01:29 PM
|
Discordant
|
|
Join Date: Dec 2013
Posts: 297
|
|
Quote:
Originally Posted by Shendare
SoF is decent. Underfoot is solid and stable. RoF2 is good, though we have yet to get guild banks and some of the features it changed relating to guilds, augmentations, etc. working. Not sure about SoD. It was only out for a short time before Underfoot replaced it.
|
Maybe I'll just get all of them. :p
|

10-03-2015, 01:36 PM
|
 |
Developer
|
|
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
|
|
We can't discuss or advocate where not to get your clients from.
Regardless, just make sure that your client has one of these build dates - exception being Client62 since it's no longer supported.
__________________
Uleat of Bertoxxulous
Compilin' Dirty
|

10-03-2015, 02:22 PM
|
 |
Sarnak
|
|
Join Date: Jan 2007
Posts: 76
|
|
How would one figure out there clients build date?
|

10-03-2015, 02:37 PM
|
 |
Developer
|
|
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
|
|
When a client executable is started, a log file called 'dbg.txt' will be created in that client's log directory.
The first line is usually the build report.
Aside from that...
__________________
Uleat of Bertoxxulous
Compilin' Dirty
|

10-03-2015, 03:22 PM
|
 |
Sarnak
|
|
Join Date: Jan 2007
Posts: 76
|
|
Thank you never would have found that.
|

10-03-2015, 09:35 PM
|
Discordant
|
|
Join Date: Dec 2013
Posts: 297
|
|
Thanks Uleat. I am very aware of the taboo nature of discussing where to get the clients. I will figure that out and piracy didn't cross my mind, honestly.
I just want to know which client is considered the better client.
Thanks for the build date link too.
|

10-03-2015, 10:34 PM
|
 |
Developer
|
|
Join Date: Apr 2012
Location: North Carolina
Posts: 2,815
|
|
We'll eventually get a current steam client integrated into the server..but, my last attempt ran out of 'steam' due to some changes made in it.
__________________
Uleat of Bertoxxulous
Compilin' Dirty
|

10-05-2015, 08:27 AM
|
 |
Dragon
|
|
Join Date: Nov 2008
Location: GA
Posts: 904
|
|
Quote:
Originally Posted by AdrianD
Thanks Uleat. I am very aware of the taboo nature of discussing where to get the clients. I will figure that out and piracy didn't cross my mind, honestly.
I just want to know which client is considered the better client.
Thanks for the build date link too.
|
UF is pretty much the golden standard. Lot of features, completely stable, low resource consumption.
RoF2 introduces a lot of new features and improvements but is not 100% complete (it is definitely complete enough to use though)
SoD/SoF were overshadowed by UF.
|

10-05-2015, 01:01 PM
|
Hill Giant
|
|
Join Date: Jun 2010
Posts: 231
|
|
OP if you have the time and mental capacity you can manipulate the AA section to setup new AA's with the abilities you want. Etc, I setup a bash assigned to anyone playing a zombie race that has a 50% chance to cast a low level DoT, irregardless of their class. I copied and manipulated the knights 2hand bash AA and then assigned my new AA to the new race. There is a lot more stuff you have to manipulate to make that work tho. The dbstr has to be altered etc...
|

10-06-2015, 12:32 AM
|
Discordant
|
|
Join Date: Dec 2013
Posts: 297
|
|
Quote:
UF is pretty much the golden standard. Lot of features, completely stable, low resource consumption.
RoF2 introduces a lot of new features and improvements but is not 100% complete (it is definitely complete enough to use though)
SoD/SoF were overshadowed by UF.
|
Thanks chrsschb.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 10:20 AM.
|
|
 |
|
 |
|
|
|
 |
|
 |
|
 |