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      | Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself. |  
	
	
		
	
	
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				03-06-2020, 02:27 AM
			
			
			
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			| Sarnak |  | 
					Join Date: Oct 2014 Location: Colorado 
						Posts: 74
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				 Assigning Perl Scripts to in game objects (Entity) 
 I'm trying to figure out how everything works and absorbing as much as I can from EQEmu Server  but I'm missing some info. 
 
I want to make a Merchant that sells a Cloth Cap #1001 and can be Hailed with a response. 
 
I can make the merchant in game with #spawn, #npcspawn, #npcedit, #repop 
 
Can I add inventory with a perl script? If so, how do I link that script to the newly added Entity |  
	
		
	
	
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				03-06-2020, 01:41 PM
			
			
			
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			| Sarnak |  | 
					Join Date: Oct 2014 Location: Colorado 
						Posts: 74
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 Ok, it looks like the name of the NPC needs to be the same name as the pl file for it to trigger. |  
	
		
	
	
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				03-06-2020, 02:02 PM
			
			
			
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			|  | Developer |  | 
					Join Date: Mar 2003 
						Posts: 1,500
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 Or NPC ID. It's all in the manual. |  
	
		
	
	
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				03-06-2020, 02:45 PM
			
			
			
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			|  | Developer |  | 
					Join Date: Apr 2012 Location: North Carolina 
						Posts: 2,815
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 I don't know if you can add merchant inventory items through script..would need to dig in and see how that's handled.
 At the very least, it's probably not in the scripting apis.
 
				__________________Uleat of Bertoxxulous
 
 Compilin' Dirty
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				03-06-2020, 05:20 PM
			
			
			
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			| Hill Giant |  | 
					Join Date: Nov 2007 
						Posts: 198
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 It looks like you can use quest::MerchantSetItem to add merchant inventory through a perl script.  I have never used this but maybe?  Replace npcid with the npc's ID, and howmanycaps with the total number you would like the npc to stock. 
	Code: sub EVENT_SAY {
	if ($text=~/hail/i) 
	{
		quest::say("a response.");
	}
}
sub EVENT_SPAWN {
	#quest::MerchantSetItem(uint32 npc_id, uint32 item_id, [uint32 quantity])
	quest::MerchantSetItem(npcid, 1001, howmanycaps);
} |  
	
		
	
	
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				03-06-2020, 05:35 PM
			
			
			
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			| Sarnak |  | 
					Join Date: Oct 2014 Location: Colorado 
						Posts: 74
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	Quote: 
	
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					Originally Posted by joligario  Or NPC ID. It's all in the manual. |  If there is a manual different than the one I linked I would love to know about it. If it is in the eqemu.gitbook.io site, I haven't been able to find where to setup and manage merchants. |  
	
		
	
	
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				03-06-2020, 07:41 PM
			
			
			
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			|  | Developer |  | 
					Join Date: Mar 2003 
						Posts: 1,500
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 Not sure what specifically you aren't finding on merchants. My comment was to the question title and your response about assigning scripts based on NPC name. |  
	
		
	
	
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				03-07-2020, 10:51 AM
			
			
			
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			|  | Demi-God |  | 
					Join Date: Oct 2010 
						Posts: 1,332
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	Quote: 
	
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					Originally Posted by Bytebait  I want to make a Merchant |  I'm assuming, once you created the npc, you set it's npc class to 41 (to enable merchant) ? You can do that in-game by targetting the npc and typing #npcedit set class 41 (then #repop) or if using an editor, you go into the npc_types table and change it there. |  
	
		
	
	
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				03-08-2020, 01:53 AM
			
			
			
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			| Sarnak |  | 
					Join Date: Oct 2014 Location: Colorado 
						Posts: 74
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	Quote: 
	
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					Originally Posted by Huppy  I'm assuming, once you created the npc, you set it's npc class to 41 (to enable merchant) ? You can do that in-game by targetting the npc and typing #npcedit set class 41 (then #repop) or if using an editor, you go into the npc_types table and change it there. |  I did, I'm able to sell, though haven't figured out how to assign items to sell and it also doesn't store the items sold to it. |  
	
		
	
	
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				03-08-2020, 04:28 AM
			
			
			
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			|  | Demi-God |  | 
					Join Date: Oct 2010 
						Posts: 1,332
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 Even though there is various tools for editing the database, (EOC, etc.) I use George's Tools for editing merchants, spawns, etc. Few steps to installing it but works for me.http://www.georgestools.chrsschb.com/ 
As far as merchants keeping items sold to them, make sure, in variables  table MerchantsKeepItems is set to 1 and in rule_values  table World:ClearTempMerchantlist is set to false |  
	
		
	
	
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				03-08-2020, 11:52 PM
			
			
			
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			| Sarnak |  | 
					Join Date: Oct 2014 Location: Colorado 
						Posts: 74
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	Quote: 
	
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					Originally Posted by Huppy  Even though there is various tools for editing the database, (EOC, etc.) I use George's Tools for editing merchants, spawns, etc. Few steps to installing it but works for me.http://www.georgestools.chrsschb.com/ 
As far as merchants keeping items sold to them, make sure, in variables  table MerchantsKeepItems is set to 1 and in rule_values  table World:ClearTempMerchantlist is set to false |  you're awesome, thank you. |  
	
		
	
	
	
	
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