Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Database/World Building

Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-02-2002, 02:25 PM
DannMann99
Hill Giant
 
Join Date: Jun 2002
Posts: 205
Default Buidling Zones

How could i go about creating a zone? What kind of software would it entail. Or for even editing the zones.

Would 3DS Max work at all?


Dan Out
Reply With Quote
  #2  
Old 12-03-2002, 02:56 AM
septimus
Fire Beetle
 
Join Date: Jan 2002
Posts: 11
Default

There's currently no way to edit the zones, but people are working on it. The zones are meshes with face, object and lighting information embedded, it's my belief they were made in 3DSMax or a similar app, with a custom written plugin to add the non-MAX details.

Needless to say, with the current work on decoding the format, it shouldn't be long before zones can be modified and placed back into EQ.
__________________
<------ ;/
Reply With Quote
  #3  
Old 12-03-2002, 05:35 PM
steve
Discordant
 
Join Date: Jan 2002
Posts: 305
Default

They are made in 3dsmax. So are all of the character models and NPC models.

Want proof? Take a close look at the screenshots:

http://everquest.station.sony.com/power/concept_art.jsp

Notice the program name and filename on the title bar?
Reply With Quote
  #4  
Old 12-04-2002, 01:19 AM
septimus
Fire Beetle
 
Join Date: Jan 2002
Posts: 11
Default

While I do believe the zones were done in 3D Studio MAX, those pics don't show any zones in the program, so it's still only really guessing. Some seem to believe the zones were created in Valve Software's Hammer (formerly Worldcraft) but I don't think that's the case - the zones don't lend themselves to a brush-based architecture.
__________________
<------ ;/
Reply With Quote
  #5  
Old 12-04-2002, 11:12 AM
DannMann99
Hill Giant
 
Join Date: Jun 2002
Posts: 205
Default

yea i can probably figure out a way to import the mobs to be edited in 3DSMAX but the thing is, is when i go to edit them, they wont have the right texture, because i am no where near a professional.

nor am i on sonys payroll...
Reply With Quote
  #6  
Old 12-05-2002, 03:40 AM
Dodger
Fire Beetle
 
Join Date: May 2002
Posts: 25
Default

According to some informations i grabbed some times ago, zones and models would be made on 3DS Max on a plugin developed by / for VI or whatever company first modeled EQ...

Feel free to inform me if im wrong, perhaps it was just a scam..
Reply With Quote
  #7  
Old 12-05-2002, 05:38 AM
Kaiyodo
Hill Giant
 
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
Default

VI use (or used to use) a custom utility called MAXCONVS to export their models which sounds to me like a plugin for 3ds max. The info at the top of every model file is ..

// This file was created by MAXCONVS SPK Skin Exporter (Version 1.61) -- Wednesday, January 27, 1999 19:08:31 PM


K.
Reply With Quote
  #8  
Old 12-18-2002, 01:59 PM
Dwarf
Fire Beetle
 
Join Date: Dec 2002
Location: Edmonton, Alberta, Canada
Posts: 21
Default

If you get any farther making our own export/import for 3Dmax please keep me posted i plan on Major 3D modifying on my server since its going to ba only for a small crowd

if i dont resong get me on MSN i realy want to my a level badly i have allrety started with 3Dmax i plan on converting it when there is a pugin avalable :twisted:
__________________
-Dwarf (i have invested 440$ in EQ and em still playing)
*im am determed to make an compleat EQ MOD*
^note: EQ might become free after EQ2 comes out^
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 10:46 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3