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  #1  
Old 01-08-2003, 06:22 AM
tynaeya
Fire Beetle
 
Join Date: Jan 2003
Posts: 8
Default #dbspawn2 question

new to this project but very excited about what I see here and plan on helping in anyway I can.

this may or may not have been answered...but i have searched and have yet to find an exact answer to my question or any specific information regarding this command...my understanding is that this command replaced the #dbspawn command.

now i have looked through my sql files and have found what i believe to be the ID's for the spawns I am looking for:

ex: I was wanting to spawn Severilous in Emerald Jungle. I searched the spawn.sql file that i have added to my eqem database. I found the following entry in the file:

INSERT IGNORE INTO npc_types (id, name, level, race, class, hp, gender, texture, helmtexture, size, loottable_id, merchant_id, face, walkspeed, runspeed) VALUES (33214,'Severilous',60,49,10,33490,2,4,4,1,33214,0 ,-1,0.80,1.50);

now as I understand this 33214 should be his db ID, correct?

so I #zone into Emerald Jungle and typed the following:

#dbspawn2 33214

this then gave me a "proper usage" but was asking for further information regarding "variance" and something else (forgive me I am not infront of it right now)

not having a clue what these other values meant I typed:

#dbspawn2 33214 3 3 <- just gave it two values for the sake of having numbers there...it gave me no errors, however nothing happened. So my question is what is the exact usage of this command... lets say i want to spawn sev... i am just trying to work on my own server to open it up...I am having a hard time find good documentation on the things i really want to look at.

If anyone has good solid information regarding making quests or getting some of the information such as the fields "face", "texture" and "helmtexture" as well would be greatly appreciated...I currently also run live EQ as well running with all expansions and would be willing to gather any data as needed as well I also do code in c++ so perhaps i can be of use there...currently looking over the source code.
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  #2  
Old 01-08-2003, 07:08 AM
tynaeya
Fire Beetle
 
Join Date: Jan 2003
Posts: 8
Default add

oh let me add i was able to spawn a severilous by typing the info out manually through the #spawn command but basically that gives me a gimp..lol

i think i am looking to know more about how to call it from the db itself....
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  #3  
Old 01-09-2003, 10:31 AM
tynaeya
Fire Beetle
 
Join Date: Jan 2003
Posts: 8
Default clarify

hmmm seems noone has an answer (hehe)

just to clarify all i am looking for really is an explanation of the #dbspawn2 command
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