|
|
 |
 |
 |
 |
|
 |
 |
|
 |
 |
|
 |
|
Archive::Bugs Archive area for Bugs's posts that were moved here after an inactivity period of 90 days. |

03-14-2003, 05:45 PM
|
Demi-God
|
|
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
|
|
Req: Update to starting_items table
I would like to get 2 more fields added to the starting_items table
zone_id and diety_id
That way propper notes can be issued. The EQcollector data has the information to populate the table once it is updated.
__________________
Please read the forum rules and look at reacent messages before posting.
|

03-14-2003, 08:21 PM
|
Demi-God
|
|
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
|
|
sorry i missed ya on irc..
Drop me an email with what you'd like to see, and I'll work on it...
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
|

03-14-2003, 08:38 PM
|
Dragon
|
|
Join Date: Jun 2002
Posts: 776
|
|
Another column that would be nice is quantity(similar to the request of productcount for tradeskills) so that when assigning food/drink to newbie players you can set it to a certain quantity.
At the moment it just gives starting players 1 of a stackable item.
|

03-14-2003, 11:08 PM
|
Dragon
|
|
Join Date: Jan 2002
Posts: 521
|
|
That would be a good addition.
Another thing that might make the starting items table more "efficient" is, if any of the values (race, class, deity etc) are set to 0, they are given to all characters that match the other parameters. Starting food could have an 0 in all these flags, so all characters get it, whilst a "Short Sword*" could be assigned to all the classes that get it, but with an 0 in the race and deity flags.
|

03-14-2003, 11:23 PM
|
Dragon
|
|
Join Date: Jun 2002
Posts: 776
|
|
That's a very nice idea.
|

03-15-2003, 12:50 AM
|
Demi-God
|
|
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
|
|
Ok... added zone_id, and diety_id to the starting tables field.
Can someone send me the data for the new table , and I'll put it into the defualt db.sql
I'll work on updating the code to use it. the zone_id & class_id and deity_id should be used to determine which starting note to use?
I'm guessing thats what you are asking for..
Thanks!
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
|

03-15-2003, 12:51 AM
|
Demi-God
|
|
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
|
|
Ok... added zone_id, and diety_id to the starting tables field.
Can someone send me the data for the new table , and I'll put it into the defualt db.sql
I'll work on updating the code to use it. the zone_id & class_id and deity_id should be used to determine which starting items to use?
I'm guessing thats what you are asking for..
Thanks!
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
|

03-15-2003, 12:57 AM
|
Demi-God
|
|
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
|
|
Heres the new table format
id int(11) unsigned PRI default 0
race Int(11) PRI 0
class int(11) 0
zoneid int(11) 0
deityid int(11) 0
gm tinyint(1) 0
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
|

03-15-2003, 11:01 AM
|
Demi-God
|
|
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
|
|
Yep that is what I was looking for.
I'll generate it tonight and send it out. I'll try and create a second one that uses Drawde's sugestion about setting race, diety, class to 0 if used by all.
and thanks Trumpcard
__________________
Please read the forum rules and look at reacent messages before posting.
|

03-15-2003, 11:47 AM
|
Demi-God
|
|
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
|
|
Also, item_charges is now in, so you can give stacks of items on start (hurrah for food and water!)
CREATE TABLE starting_items (
id int(11) unsigned NOT NULL auto_increment,
race int(11) NOT NULL default '0',
class int(11) NOT NULL default '0',
deityid int(11) NOT NULL default '0',
zoneid int(11) NOT NULL default '0',
itemid int(11) NOT NULL default '0',
item_charges tinyint(3) unsigned not null default '1',
gm tinyint(1) NOT NULL default '0',
PRIMARY KEY (id,race)
) TYPE=MyISAM;
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
|

03-15-2003, 03:04 PM
|
Demi-God
|
|
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
|
|
Done with starting items
This will NOT work right until the code is changed for it. You get like 30 items and only have 8 slots!
__________________
Please read the forum rules and look at reacent messages before posting.
|

03-16-2003, 01:57 AM
|
Demi-God
|
|
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
|
|
Alrighty, code changes are done and pushed out to CVS.
Also in are fixes to skill increases, and skill increases for casting skills. Seems to be working ok. Let me know your thoughts.
Here are the win32 binaries. (For anyone other than DB developers, these are test binaries, and NOT SUPPORTED, so download at your own risk)
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
|

03-16-2003, 04:26 AM
|
Dragon
|
|
Join Date: Jan 2002
Posts: 521
|
|
I'll try and create a new starting_items table ASAP using the new system. I'll post it here when it's done.
|

03-16-2003, 05:27 AM
|
Demi-God
|
|
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
|
|
Lurker posted a new one in the link right above mine. I'm guessing it's fairly complete, there are alot of entries in it..
__________________
Quitters never win, and winners never quit, but those who never win and never quit are idiots.
|

03-16-2003, 09:05 AM
|
Dragon
|
|
Join Date: Jan 2002
Posts: 521
|
|
I'm getting a strange crash error when using these binaries. Everything will start up OK and I can enter the world,
however around 5 seconds after entering the world the zoneserver will (invariably) crash. The last message to appear
in the window is "got a player profile save message" or similar, so I thought it might be related to the character data
having changed, but the crash also occurs with newly-created characters.
I also once got a doors-related error message just before the crash, so this might be the problem instead; has the data
structure for doors changed lately?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 09:17 PM.
|
|
 |
|
 |
|
|
|
 |
|
 |
|
 |