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  #1  
Old 03-16-2002, 07:33 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default Severe "lag" in 0.2.5

I've noticed with 0.2.5 and 0.2.4b6 (but not b5 or earlier versions) that there is usually a delay between clicking/pressing a key and the action being carried out when doing anything "server-side" - considering a NPC, purchasing an item, casting a spell etc. The delay is anything from 5 to 30 seconds.
Client-side actions like jumping, moving items about in your inventory, etc. do not cause a delay.
This is on an entirely local server, using minlogin.
It's a very annoying problem, and makes melee combat nearly impossible, and everything else very slow and tedious. Has anyone else encountered this problem, and is there any way of dealing with it? I haven't had this problem at all until 0.2.4b6.
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  #2  
Old 03-16-2002, 12:25 PM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
Default

I am running into the same problems. Running 2.5 all local with minilogin.
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  #3  
Old 03-16-2002, 11:16 PM
tcsmyworld's Avatar
tcsmyworld
Discordant
 
Join Date: Feb 2002
Posts: 452
Default

I only get the delay when I loot corpses or interact with vendors.
wasn't so bad in PR6 , in 2.5 it takes sometimes about 20 secs. to close corpse after looting , and the same on vendor window opening.
Doesn't do it every time , I can go several times without any delay , then all the sudden , it's like it freezes for btwn 5 and 20 secs. ,only when closing corpse or opening vendor for me.


I run an Athalon 1.2g
256mb DDR
32mb vid
20g 7200rpm HDD
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  #4  
Old 03-17-2002, 08:48 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

The lag is almost certainly related to NPC AI, the more NPC spawns there are in the zone,
the less lag there seems to be. And in zones like the Arena with no spawns, there is
virtually no lag. Presumably each NPC is searching for players in their vicinity to attack,
which must eat up a lot of processor cycles and bandwidth.
Are the developers working on fixing/reducing this problem? If this isn't possible to do, would it
be possible to implement a command to turn the AI off/on ingame (i.e so monsters only aggro
when attacked first, like in pre-0.2.5 versions)? #hideme 1 has this effect but does not turn off
the AI so does not reduce lag.
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  #5  
Old 03-17-2002, 10:13 AM
Shawn319
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Join Date: Jan 2002
Posts: 2,073
Default

There is a lag issue with AI. also, try taking down some zones so you only have the bare minimum.. that sometimes helps the lag.
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  #6  
Old 03-18-2002, 03:12 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

It seems that to get rid of the lag you have to keep logging in, camping and logging out again until you can finally get the server running lag-free. Similar to the old "you have been disconnected" bug (which doesn't seem to occur anymore). It's tedious but works eventually.
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