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  #1  
Old 06-03-2003, 06:10 AM
krich
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Join Date: May 2003
Location: The Great Northwest
Posts: 150
Default Comment Snarfer in Parser.cpp

I am a old, rusty coder, but was able to code in a quick fix to the "Comment at the beginning of the .qst file makes quests not work" bug. It's based off version 1.1.1.2 of parser.cpp

Would this be something worth posting? I didn't see any mention of it being fixed already. :lol:

Regards,

Krich
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  #2  
Old 06-03-2003, 06:31 AM
Trumpcard
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Location: Charlotte, NC
Posts: 2,614
Default

Feel free to post it. If it's not in yet, I'll throw it in..
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  #3  
Old 06-03-2003, 06:54 AM
krich
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Join Date: May 2003
Location: The Great Northwest
Posts: 150
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I've hacked my CVS parser.cpp (among others) to work with 0.4.3, so a diff would cause confusion. The code is exceedingly simple, so I'll just do it the old fashioned way.

In void Parser::LoadScript(int npcid, const char *zone) add the variable comment in variable declarations in beginning of subroutine around line 980 or so:

Code:
int quote = 0;
int comment = 0;  //ADD THIS LINE
//int ignore = 0;
int line_num = 0;

Then add/modify the following lines around line 1075 or so:

Code:
if (buffer[i] == '\n') line_num++;
if (buffer[i] == '/' && buffer[i+1] == '*') { comment = 1; }  //ADD THIS LINE
if ((strrchr(charIn,buffer[i]) || quote) && !comment) {  //MODIFY THIS LINE
       temp[p] = buffer[i];
       p++;
}
if (buffer[i] == '/' && buffer[i-1] == '*') { comment = 0; }  //ADD THIS LINE
if (buffer[i] == '\"') {

That should do it. Essentially it prevents any comment from being populated into temp, which is where the commands are being assembled one character at a time.

Regards,

Krich
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  #4  
Old 06-11-2003, 11:10 AM
krich
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Join Date: May 2003
Location: The Great Northwest
Posts: 150
Default

Confirmed it's been merged and looks good.

Regards,

krich
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  #5  
Old 06-17-2003, 09:25 AM
krich
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Join Date: May 2003
Location: The Great Northwest
Posts: 150
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Trump,

I just realized that if I increment/decrement the variable comment, I can support nested comments, so change the following lines from:

Code:
if (buffer[i] == '\n') line_num++; 
if (buffer[i] == '/' && buffer[i+1] == '*') { comment = 1; }  
if ((strrchr(charIn,buffer[i]) || quote) && !comment) {   
       temp[p] = buffer[i]; 
       p++; 
} 
if (buffer[i] == '/' && buffer[i-1] == '*') { comment = 0; }   
if (buffer[i] == '\"') {
to:

Code:
if (buffer[i] == '\n') line_num++; 
if (buffer[i] == '/' && buffer[i+1] == '*') { comment++; }  //MODIFY THIS LINE 
if ((strrchr(charIn,buffer[i]) || quote) && !comment) {
       temp[p] = buffer[i]; 
       p++; 
} 
if (buffer[i] == '/' && buffer[i-1] == '*') { comment--; }  //MODIFY THIS LINE 
if (buffer[i] == '\"') {
Again, its in void Parser::LoadScript(int npcid, const char *zone) around line 990 or so.

Regards,

krich
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  #6  
Old 06-17-2003, 10:25 AM
Trumpcard
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Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

Good change, catching it in cvs. Verify it in there tomorrow...
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  #7  
Old 06-20-2003, 07:07 PM
krich
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Join Date: May 2003
Location: The Great Northwest
Posts: 150
Default

It's in, looks good, and works!

Thanks Trumpcard.

Regards,

krich
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