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  #1  
Old 06-19-2003, 01:53 AM
Rrafle
Fire Beetle
 
Join Date: Jun 2003
Location: Miami, FL
Posts: 5
Default How To Controll an NPC as a GM

I Was Wundering If There Was A Command To Controlling An NPC AS EQLive GM's Do On Their Events and Such. If You Could Help Me Out With This That'd Be Great ! Thanks Much
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  #2  
Old 06-19-2003, 01:56 AM
Merth
Dragon
 
Join Date: May 2003
Location: Seattle, WA
Posts: 609
Default

I haven't quite figured all the ins and outs of controlling an NPC, but here are the three commands I have used in the past:

#attack
#npccast
/becomenpc
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  #3  
Old 06-27-2003, 08:12 AM
Guest
 
Posts: n/a
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The last is usually what you would need to do for an event... just BECOME and npc so that you can control one (since you are the npc), too bad the emulated servers still show the pk tag... =/
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  #4  
Old 08-10-2003, 12:18 PM
EpicCamp
Fire Beetle
 
Join Date: Oct 2002
Posts: 1
Default

Guide/GM's dont "control" NPC's in the sense you are asking about. At least for the events we're most familair with like the invasions where say named chickens kill people in Dreadlands or what not. Most GM Events are run with the GM/Guides *as* that "npc". As in they are looking threw its eyes and controlling it just like you would a player.

GM's at SoE create special characters for these guides to use and place them on the Guide's account. So like at Char Select you'd see "Jimbob_the_Warrior" and L40 or something. Then you log him in.

Then through the use of the /becomenpc command the server "flags" you as a true NPC. /becomenpc is like the #spawn command on emu in that you specify things like level limits (only Players 1-40 can hit you), texture, model, etc.

So they are really player characters that the server just "considers" an NPC through the use of /becomenpc

I'm not sure on EQEmu's ability to use /becomenpc though so i'm not sure if that is implemented
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  #5  
Old 09-21-2003, 03:22 PM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

Quote:
I'm not sure on EQEmu's ability to use /becomenpc though so i'm not sure if that is implemented
It is, but not bug free.

If you're going to do events, then just use #help and see what commands you have available. Your best bet is to play around with the commands for a few days to get the hang of what does what. I did that and I know them all from the back of my hand.. gg what a geek I am.
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