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Archive::Windows Servers Archive area for Windows Servers's posts that were moved here after an inactivity period of 90 days. |
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09-23-2003, 09:24 AM
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Sarnak
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Join Date: Apr 2003
Location: Varies, from hotspot to hotspot
Posts: 33
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0.5.0 DR3 Server stays locked, zones won't boot....
I followed the guide provided by Merth (thank you!), and got to the point where I could see my server on-line. However...
It stays locked. Also, when I run boot5zones.bat all the zone servers stop loading after the sharemem dll....
Did I miss something, have a bad compile, trash my db, or ?????
I've tried asking on servers that were working, but folks of course are busy playing
Any pertinent insight would be appreciated.
Thanks.
<-- WORLDDEBUG OUTPUT -->
[Status] CURRENT_WORLD_VERSION:EQEMu 0.5.0
[Status] Loading variables..
[Status] Loading zones..
[Status] Loading items..
[Status] EMuShareMem loaded
[Status] Loading items from database: count=0, max id=0
DB Query Error #1054: Unknown column 'unknown002' in 'field list'
[Error] DBLoadItems query 'SELECT unknown002,unknown004,unknown005,unknown107,un
known108,id,weight,norent,nodrop,size,itemclass,id file,lore,slots,cost,name,icon
,unknown105,booktype,filename,bagtype,bagslots,bag size,bagwr,augslot1type,augslo
t2type,augslot3type,augslot4type,augslot5type,unkn own018,unknown019,unknown020,u
nknown044,unknown061,unknown067,unknown070,unknown 076,unknown077,unknown089,unkn
own091,unknown097,unknown098,unknown099,astr,asta, aagi,adex,awis,aint,acha,pr,mr
,dr,fr,cr,skillmodvalue,skillmodtype,banedmgamt,ba nedmgrace,banedmgrace,magic,ha
steproclvl,light,delay,effecttype,range,damage,mat erial,maxcharges,reclevel,recs
kill,charmfile,factionmod1,factionmod2,factionmod3 ,factionmod4,factionamt1,facti
onamt2,factionamt3,factionamt4,reqlevel,hp,mana,ac ,color,classes,races,spellid,c
asttime,focusid,itemtype FROM items ORDER BY id', #1054: Unknown column 'unknown
002' in 'field list'
Error: EMuShareMem: DLLLoadItems: !cbDBLoadItems
[Error] Error: Could not load item data. But ignoring
[Status] LoginServer.ini read.
[Status] Loading guild ranks..
[Status] Loading addon.ini..
[Status] Loading EQ time of day..
[Status] Deleted 0 stale player corpses from database
[Status] Deleted 0 stale player backups from database
Formatting drive C:
TCP listening on: localhost:9000
World server listening on: localhost:9000
Connected to LoginServer: localhost:5997
<-- ZONEDEBUG OUTPUT -->
[Status] CURRENT_ZONE_VERSION: EQEMu 0.5.0
[Status] Loading Variables
[Status] Loading zone names
[Status] Loading items
[Status] EMuShareMem loaded
__________________
History is written by the victorious, facts often do not play a part.
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09-23-2003, 09:26 AM
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Dragon
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Join Date: May 2003
Location: Seattle, WA
Posts: 609
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Look at LoginServer.ini. One line is:
locked=true
I'll let you figure out the rest!
(BTW: When your user has a status of GM or higher, you are able to bypass this lock)
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09-23-2003, 09:38 AM
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Sarnak
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Join Date: Apr 2003
Location: Varies, from hotspot to hotspot
Posts: 33
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Quote:
Look at LoginServer.ini. One line is:
locked=true
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exactly as it appears in use(except the world server addy).... still reports locked
Code:
### --- This file tells world.exe what loginserver to connect to.
### --- Leave the account and password field BLANK.
### --- Public Login is un-supported as is LAN playing. We reccomend using the EQEmu.net Loginserver ALWAYS.
### --- NOTE: Starting 6-1-2002, you can no longer use the word "Server" in worldname.
### --- NOTE2: the word "Server" is added to each server automaticly.
# READ README.TXT
[LoginServer]
loginserver=eqlogin1.eqemulator.net
loginport=5997
worldname=Pure Evil Test
worldaddress=***.***.***.***
locked=false
account=
password=
[WorldServer]
Defaultstatus=0
Unavailzone=
[LoginConfig]
ServerMode=Standalone
ServerPort=5999
UplinkAddress=
UplinkPort=
UplinkAccount=
UplinkPassword=
[/code]
__________________
History is written by the victorious, facts often do not play a part.
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09-23-2003, 09:41 AM
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Discordant
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Join Date: Feb 2002
Posts: 452
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did you make sure the ip adresses in boot5zone.bat were correct?
__________________
Founder PEQ (ProjectEQ)
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09-23-2003, 09:49 AM
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Sarnak
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Join Date: Apr 2003
Location: Varies, from hotspot to hotspot
Posts: 33
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real world ip followed by port # followed by local ip.... !work
real world ip followed by port # followed by real ip.... !work
" " localhost.. !work
I did see somewhere else that its local then world... in the usage when just typing zonedebug at the command prompt???
*edit* yep, but Merth's howto is backwards from that??? anyway should have worked world port world anyway */edit*
__________________
History is written by the victorious, facts often do not play a part.
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09-23-2003, 10:31 AM
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Fire Beetle
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Join Date: Feb 2003
Posts: 1
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Hi, I have an output similar to yours.
How long did you let your zones load? I only loaded up 2 zones for testing and found it took about 5 mins.. give or take, for the zones to fully load.
Good luck.
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09-23-2003, 12:09 PM
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Sarnak
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Join Date: Apr 2003
Location: Varies, from hotspot to hotspot
Posts: 33
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ARRRRRRRGGGGGGGG. LOL
I guess a bit of patience helps. Hopefully a populated DB will help with that problem. *edit* Yes, items in the DB makes the massive lag go away =D */edit*
Thanks Hapheous....
Of course, now I feel like a total noob all over again. Getting 1017's right and left. Router's DMZ'd and even forwarded. Still no good. Will keep bashing my head against the wall for a while.
<whistles a cheerful tune... then trips and falls...>
__________________
History is written by the victorious, facts often do not play a part.
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