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  #1  
Old 03-30-2002, 02:42 AM
hogosha
Fire Beetle
 
Join Date: Feb 2002
Posts: 2
Default Spell Development

I want to be able to make spells for my server I am creating, is there a tutorial on how to create or is their a program yet to make them for me?
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  #2  
Old 03-30-2002, 03:37 AM
Lyenu X`Arie
Fire Beetle
 
Join Date: Mar 2002
Posts: 0
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There currently isn't a detailed tutorial or program to edit spells yet =(. But I saw somewhere it explains what is what in the SPDAT.EFF file.
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  #3  
Old 03-30-2002, 04:16 AM
hogosha
Fire Beetle
 
Join Date: Feb 2002
Posts: 2
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if someone has the time can they please build a program to develop spells or atleast write a tutorial. I would but I dont know very much programming right now to even try.
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  #4  
Old 03-30-2002, 06:17 AM
Lurker_005
Demi-God
 
Join Date: Jan 2002
Location: Tourist town USA
Posts: 1,671
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I believe the Script editor has some basic information.
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  #5  
Old 03-30-2002, 08:24 AM
Razzle
Sarnak
 
Join Date: Jan 2002
Posts: 54
Default

The current state of this is really sad. Why?

-Baron Sprite has provided all of the information that is required for editing spells.
-There are multiple programs out there that view spells from spdat.eff
-No one has made a gui spell editor yet, or announced they are starting to make a spell editor.

I hope Windcatcher makes one and integrates it with the database editor personally, but I'd be happy with anything right now.

(I'm currently learning C++ so I can go and make a spell editor, and I'll probably be the first one at this rate)
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  #6  
Old 03-30-2002, 11:22 AM
Baron Sprite's Avatar
Baron Sprite
Dragon
 
Join Date: Jan 2002
Posts: 708
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I was making a program and a detailed guide, but work and other things overran the time I had devoted to it. I hope either WC, Zio, or another person utilizes my information to make a program. Sorry all :(

http://forums.eqemu.net/showthread.p...p;threadid=696

that is all the information I had gathered so far.
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  #7  
Old 03-31-2002, 05:53 AM
Kaiyodo
Hill Giant
 
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
Default

Pretty much all the info you need is in spdat.h from the EQEmu source, all that's needed is a GUI to drop on top of that data structure.

I knocked up one quickly today, attached some screenshots of it.

It need a fair bit of tidying up and testing, but it seems to do the job

K.
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  #8  
Old 03-31-2002, 06:37 AM
Drawde
Dragon
 
Join Date: Jan 2002
Posts: 521
Default

This isn't a spell editor, just a viewer, but the most comprehensive spell viewer I've found is at eqcaster.com. I'm using it at the minute to work out NPC spell lists, it allows you to view and sort spells based on level, mana cost, type etc.
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  #9  
Old 03-31-2002, 06:42 AM
DeletedUser
Fire Beetle
 
Join Date: Sep 2002
Posts: 0
Default

GJ Kaiyodo, looks good
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  #10  
Old 03-31-2002, 11:42 AM
Kaiyodo
Hill Giant
 
Join Date: Jan 2002
Location: Midlands,UK
Posts: 149
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I've posted the first release of my spell editor in the 3rd-Party tools section. Lemme know if it doesn't work or there something major I've missed. I probably won't have time to do anything about it, but at least I can go 'doh, why didn't I think of that'

K.
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  #11  
Old 03-31-2002, 12:43 PM
Shawn319
Demi-God
 
Join Date: Jan 2002
Posts: 2,073
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Quote:
Originally Posted by Drawde
This isn't a spell editor, just a viewer, but the most comprehensive spell viewer I've found is at eqcaster.com. I'm using it at the minute to work out NPC spell lists, it allows you to view and sort spells based on level, mana cost, type etc.

Eat your words rofl.. try it out.
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