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Old 10-07-2003, 03:26 PM
flyrken's Avatar
flyrken
Sarnak
 
Join Date: Oct 2003
Posts: 81
Default Commenting the code. //its great!

Attn: Developers
I know schedule deadlines and such are a great motivator to skimp but please continue to comment the code. I was thoroughly impressed by the level of comments in the world project. I didn't get completely lost and read through the entire .cpp. Hell it was inspirational I think I will play a monk when 5 goes golden.

Great job, I know alot of other projects that code was left uncommented.

I am working in the attack.cpp and playing with tweeks to find a balance on melee and researching why slash, pierce, punch are displayed as crush. (If this has been answered or fixed, please just say don't waste the time and let me know where help could be needed.I don't IRC <sorry>) 0.5.0 DR4 build btw.

Thanks
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  #2  
Old 10-07-2003, 10:10 PM
Trumpcard
Demi-God
 
Join Date: Jan 2002
Location: Charlotte, NC
Posts: 2,614
Default

I'm pretty sure they're displayed wrong because we dont have the structure on the new out packet correct yet.. We looked into it a little last night.. If you really wanted to you could create a message to the client to report hits/misses based on weapon type for the time being, but probably better to just figure the packet struct out first, ours is definitely wrong.
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