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  #1  
Old 05-16-2004, 05:07 AM
nadr man
Sarnak
 
Join Date: Feb 2004
Posts: 37
Default factions

Does anyone know what the 'mod_c#' fields do in the faction tables?
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  #2  
Old 05-16-2004, 05:45 AM
dragonflz
Sarnak
 
Join Date: Apr 2004
Location: Maine
Posts: 34
Default

Quote:
Does anyone know what the 'mod_c#' fields do in the faction tables?
I believe they are a base modifier based on class...
so say you wanted the creature to hate all warriors, then you would subtract faction using the mod_c# field what ever # is used for warriors.

If I am wrong I am sorry for the mis info

drag
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  #3  
Old 05-16-2004, 07:08 AM
loderunner
Sarnak
 
Join Date: May 2003
Posts: 31
Default

Does anyone have a list of what all the modifier numbers are for, what races, etc? I could use that info, and I'm sure a lot of other, too. : )
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  #4  
Old 05-16-2004, 10:22 AM
govtcheeze
Hill Giant
 
Join Date: Mar 2004
Location: South Florida
Posts: 247
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Just a guess, but I believe they are related to class/deity numbers:

/common/classes.h:

Code:
#define WARRIOR      1
#define CLERIC       2
#define PALADIN      3
#define RANGER       4
#define SHADOWKNIGHT 5
#define DRUID        6
#define MONK         7
#define BARD         8
#define ROGUE        9
#define SHAMAN      10
#define NECROMANCER 11
#define WIZARD      12
#define MAGICIAN    13
#define ENCHANTER   14
#define BEASTLORD   15
#define BERSERKER   16
/common/deity.h:

Code:
#define DEITY_AGNOSTIC		396
#define DEITY_BRELL			202
#define DEITY_CAZIC			203
#define DEITY_EROLLSI		204
#define DEITY_BRISTLE		205
#define DEITY_INNY			206
#define DEITY_KARANA		207
#define DEITY_MITH			208
#define DEITY_PREXUS		209
#define DEITY_QUELLIOUS		210
#define DEITY_RALLOS		211
#define DEITY_SOLUSEK		213
#define DEITY_TRIBUNAL		214
#define DEITY_TUNARE		215

//Guessed:
#define DEITY_BERTOX		201	
#define DEITY_RODCET		212
#define DEITY_VEESHAN		216
/common/races.h:

Code:
#define HUMAN			  1
#define BARBARIAN		  2
#define ERUDITE			  3
#define WOOD_ELF		  4
#define HIGH_ELF		  5
#define DARK_ELF		  6
#define HALF_ELF		  7
#define DWARF			  8
#define TROLL			  9
#define OGRE			 10
#define HALFLING		 11
#define GNOME			 12
#define WEREWOLF		 14
#define SKELETON		 60
#define ELEMENTAL		 75
#define EYE_OF_ZOMM		108
#define WOLF_ELEMENTAL	120
#define IKSAR			128
#define VAHSHIR			130
#define IKSAR_SKELETON	161
#define FROGLOK			330
#define FROGLOK2		74
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  #5  
Old 05-22-2004, 02:44 PM
Yeormom
Discordant
 
Join Date: Apr 2004
Location: 127.0.0.1
Posts: 402
Default

Good information.
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