0x36 fragments for mobs
			 
			 
			
		
		
		
		help =) 
I don't understand how to read a 0x36 fragment to render a piece of a mob model 
 
the skeleton tree, the piece index, the piececount, the number of vertices per piece ... all this is ok 
but how do i get the polygons and textures for each piece ? that's what i don't understand ? =( 
		
	
		
		
		
		
		
		
			
				__________________ 
				Sandy
			 
		
		
		
		
		
		
	
		
		
	
	
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