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Archive::Windows Servers Archive area for Windows Servers's posts that were moved here after an inactivity period of 90 days. |

07-27-2004, 12:22 PM
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Sarnak
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Join Date: Apr 2004
Posts: 97
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Need some help getting 5.3 working
I'm trying to get a 0.5.3dr2 server running. Before you ask, we will be running an EQClassic server and want to avoid all the problems/bugs introduced with the DX9 patches, so thats why we're using 5.3.
Everything seems to be fine with the database files. But I can't get the login server to recognize me when I run world.exe. I get the following error.
Connected to LoginServer: eqlogin1.eqemulator.net:5997
Login server responded with FatalError. Disabling reconnect.
Error message: 'Incorrect version'
207.36.180.194:5997: TCPConnection::RecvData(): Error: 10053
I remember reading someone that the new eqemu login server only works with 5.6 and above. I was hoping to use the WR login server which also runs 5.3. Looking into their loginserver i found the address 'lethalencounter.eqemulator.net' but that also gives me an invalid version error. How can I go about getting this up and running?
Thanks.
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07-29-2004, 02:43 AM
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Sarnak
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Join Date: Apr 2004
Posts: 97
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Anyone have any advice, please? I'd really like to get this server up and running asap. Thanks.
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07-30-2004, 02:30 AM
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Sarnak
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Join Date: Apr 2004
Posts: 97
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Ok, thanks to Monalin I was able to get past that problem. But now there is another :(
Both world.exe and zone.exe start up fine. I'm able to log into the server and create a character just fine. But when I try to enter the world, I get booted back to the server select screen. Zone.exe starts up the required zone just fine. There are no errors reported on either world or zone.exe, they simply state that i've disconnected. I'm sure i'm using the right client/server versions, so what else can be to blame? A database issue? I'm using an older 053 database that was released for this version of eqemu, so it should be working. Any ideas?
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07-30-2004, 02:33 AM
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Hill Giant
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Join Date: Jul 2004
Location: In my basement
Posts: 131
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are you using a client compatable with 5.3dr2?
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07-30-2004, 02:44 AM
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Sarnak
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Join Date: Apr 2004
Posts: 97
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I'm using the WR client which is the 12/18/03 EQlive patch. 5.3DR2 was the eqemu version made to run with it. DR1 would be too old, and DR3 is for some patch in January. It should be working, but i'm not sure why it isn't.
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07-30-2004, 03:46 AM
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Hill Giant
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Join Date: Jul 2004
Location: In my basement
Posts: 131
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why are you running such an old client btw, why don't you just use 5.7dr6?
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07-30-2004, 03:55 AM
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Sarnak
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Join Date: Apr 2004
Posts: 97
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Cause the server is an EQclassic server, and we are trying to get the server to resemble EQ circa 1999 as close as possible. That means we want to have the old sky instead of the new bastardized sky introduced with the DX9 patches. We also want to avoid all the new collision and npc warping problems introduced in the newer clients.
5.3 is the oldest client/server that I could find which is Pre-DX9, so i'd really like to get this running.
If we could somehow get the old sky to render in the newest clients, I would then switch over to a newer client. But AFAIK, its impossible.
UPDATE:
Though world and zone.exe don't give any errors, I was able to find something in the dbg.txt that EQ spits out. This seems to be what happens when I get dumped back to the login screen:
Sent reqest to zone for EQPlayer.
Disconnect in ProcessMBox. fin = 0, connected = 0. Msg size = 0 c=7f3a2d0 gworld=7f3a2d0
Character name is .
disconnected at c:\EverQuest\Live_Working_Set\Patch_12_18_03\Everq uest\Everquest.cpp:17817 (GetZoneInfo) g_world is NULL
Character is .
nError is TRUE at C:\EverQuest\Live_Working_Set\Patch_12_18_03\Everq uest\EverQuest.cpp:20816
ProcessGame. Exiting normally.
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07-30-2004, 10:17 AM
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Demi-God
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Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Correct me if Im wrong... EQ didn't use DX8 in '98.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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07-31-2004, 04:11 AM
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Sarnak
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Join Date: Apr 2004
Posts: 97
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Umm, EQ wasn't even OUT yet in 1998. I'm not sure what you're trying to say though.
Anyone have any ideas about that error message?
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08-04-2004, 04:23 PM
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Banned
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Join Date: Apr 2004
Posts: 245
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he means it didnt use dx8 in 1999
alot of stuff was different before the luclin engine, like the plane clipping is the biggest diff i think.. if you install an old school eq install and use the tutorial.exe thing to walk around the zones you can see the diff. theres tons of less lag in the zones that lag now
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08-05-2004, 04:00 AM
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Banned
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Join Date: Nov 2003
Posts: 335
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Why did they go to DX9 if it would just lagg their servers?
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08-05-2004, 04:43 AM
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Fire Beetle
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Join Date: Jan 2005
Posts: 15
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Quote:
Originally Posted by hypershadow66
Why did they go to DX9 if it would just lagg their servers?
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SOE is notorious for making retarded decisions very consistently.
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08-05-2004, 10:31 AM
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Sarnak
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Join Date: Apr 2004
Posts: 97
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Well, I finally got 5.3 working. Now to figure out how to update the code so I can use the new-style databases (2 grid system?).
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08-05-2004, 10:53 AM
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Discordant
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Join Date: May 2004
Location: The DeathStar of David
Posts: 337
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You asking for trouble if you want to use an old client with the new databases, unless you happen to be very very good at C++ or soemone on your staff is, Wiz has coded WR to be completely customized, database and all i am sure. If you look around you might be able to find out who made the updates to the databases, and find the code fixes they added so the code would work for it. but i can tell you if your going to use such an old version of the client you would be better off customizing the code yourself to work with the database, you have to realize too, that the PEQ databases are up to date with GoD, if your making an eqclassic server you aren't going to want the mob updates that were made, alot of old world mobs were changed/removed as the game evolved, different stats were changed based on new spell releases, etc.. so from the way it sounds you want to make a true blue eq classic server, in which you are going to need to revert all these changes made to mobs back to their original values, or close enough so that the old world spells/weapons become as effective as they were 5 years ago.
You also could go through the most recent code releases, and pick out one by one the things you need to operate with the current databases and fix it that way. it all depends if you know C++ well or not.
Depending on how much time your willing to put into this you could just go and repop all the zones one by one, most people who make an eqclassic server know the zones pretty well, and i am sure you could pop the zones one mob at a time, but this takes alot of time. so it just depends on what you want to do.
And of course the level of "Classic" you are trying to reach for.
__________________
Mess with the Jews, and we will take all your money
Grunties Rule
And with that... I end
Any Other Questions, please refer to the Following:
http://iliilllli1.netfirms.com
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08-05-2004, 11:01 AM
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Sarnak
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Join Date: Apr 2004
Posts: 97
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Well, we'd like to go as "classic" as possible. I logged on the Project EQ server and i'm very pleased with the progress. Its probably the closest database that i've seen to EQlive, and i'd really like to use it. They even have old world CT and Grobb, which is very important to us. But they use the new system, so i'd like to find a way, if possible, to use that database when its released.
I know its a huge headache using this old version. I probably wouldn't mind using the newest client if only I could find a way to get the old sky to load. That new bastardized sky is aweful (and buggy).
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