Ya, so I did use the features.h file. here is what it gives for level cap  
 
//The Level Cap: 
#define LEVEL_CAP 50		//hard cap is 50 
 
 
I'm using a compiler called Jgrasp.  I am not at all familiar with programming.  I open the Jgrasp program, open the features.h file.  Then i edited the level cap to 50 and 50 for hard cap.  It was previously like 70 and 127 for hard cap.  So after I changed the numbers in the Jsoft program i clicked " compile" it gives me a ---> 
 ----   This command must be in the current working directory 
 ----   or on the current PATH to use this function. 
 ----   PATH is ";C:\Perl\bin\;C:\WINDOWS\system32;C:\WINDOWS;C:\W  INDOWS\System32\Wbem;C:\Program Files\QuickTime\QTSystem\;C:\Program Files\Common Files\Adobe\AGL". 
 ----jGRASP: operation complete." 
 
So I assume it compiled right.  However, when I make a character on my minilogin server, the character can level from past 50.  I am using the #damage cammand to kill mobs to check the level though.   
 
Any suggestions guys? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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