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  #1  
Old 01-26-2007, 09:13 AM
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devn00b
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Have the linux issues been fixed in the emu yet? Last i tryed with guildwars it would only open soo many zones then it would just bomb out.

Also it was using insane amounts of cpu. Linux is not a good platform for an emu server.
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  #2  
Old 01-26-2007, 01:04 PM
gernblan
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Working great so far.

The thing about Linux servers, it seems, is that unlike windows you really need to know what's going on under the hood. It's best to compile ths source yourself, and make sure all cflags and other variables are set accordingly.

From what I can tell, if it's done right, nothing beats the Linux emu server. No memory leaks (or too few to tell). Very fast and responsive. LOW resources used actually, I'm shocked how low.

Let's see what else.. no stuck characters or ghosting. No save errors. No dynamic zones failing to shut down.

Honestly, from a hand-on perspective, I wouldn't trade a linux emu server for a windows one for anything.

Last edited by gernblan; 01-26-2007 at 09:18 PM..
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  #3  
Old 01-26-2007, 02:07 PM
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devn00b
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yes but how many zones are you loading? are they static? try loading 1 zone for each zone in old world, now tell me...do they all boot up? whats the cpu usage?
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  #4  
Old 01-26-2007, 10:51 PM
eq4me
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You are probably refering to the increasing load average with more zones. I've seen load averages over 10 with lots of static zones. This comes from the implementation of EQemu and you do not need to worry about this as long as the CPU utilization is low.

See here for the gory details:
http://www.teamquest.com/resources/g...ay/5/index.htm
"The sum of the number of processes waiting in the run-queue plus the number currently executing"

And yes, get the -pg flag out of the makefiles and with halfway decent hardware you probably will never be CPU bound on an EMU server. Compared to this the right -O and -march= flags are just icing on the cake.

Last edited by eq4me; 01-27-2007 at 06:55 AM..
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  #5  
Old 01-27-2007, 07:09 AM
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devn00b
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Quote:
Originally Posted by eq4me
You are probably refering to the increasing load average with more zones. I've seen load averages over 10 with lots of static zones. This comes from the implementation of EQemu and you do not need to worry about this as long as the CPU utilization is low.

See here for the gory details:
http://www.teamquest.com/resources/g...ay/5/index.htm
"The sum of the number of processes waiting in the run-queue plus the number currently executing"

And yes, get the -pg flag out of the makefiles and with halfway decent hardware you probably will never be CPU bound on an EMU server. Compared to this the right -O and -march= flags are just icing on the cake.
Obviously joo dont know who i am, and thats fine, I was a developer for the emulator, i was also Co-admin of one of the largest emu servers. I am well aware of how eqemu works under linux. Again, somone load up 71 static zones, and tell me, if they all load under linux. I can tell you right now, when the last guildwars was under development they wouldnt.
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  #6  
Old 01-27-2007, 07:29 AM
eq4me
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I've loaded well over 70 zones on an server without ill effects and I know that the PEQ server also runs quite some static zones. If this particular problem would still exist(if it existed at all and was not a case of misconfiguration or error in the GW source)someone would have mentioned it after your first question. With recent 0.7.0 sources stability is not an issue, besides some well known(and mostly fixed) crash effects that also happen under Windows.

Honestly I do not care who you are, what car you own and what you have done in the distant past. I judge people by their posts and I am not very impressed by you.

Last edited by eq4me; 01-27-2007 at 03:33 PM..
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