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  #1  
Old 11-03-2009, 10:26 AM
Kayen
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Default $client->movepc

Anyone else having a problem with this function no longer working.

Every script I had it in will no longer use it.
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  #2  
Old 11-03-2009, 12:07 PM
nightsta69
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Join Date: May 2005
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yea I noticed it quit working I just use

Code:
quest::moveto(x,y,z,h,hold);
that still works
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  #3  
Old 11-03-2009, 12:16 PM
Kayen
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Problem is without the quest object version you can't move players via npc scripts, ect you want to simulate a mob summoning a player durring combat among many many other uses.. It's obviously too valuable a function to let stay broken, I am sure it will be fixed.
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  #4  
Old 11-03-2009, 01:06 PM
nightsta69
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Code:
quest::movepc(zoneid,x,y,z,heading=0)
does that not do the same thing? if its in the same zone, it "shouldn't" cause the client to reload the zone. should just pop him wherever you tell it to go, while still keeping agro. I think.

and if that no workie, then could try

Code:
quest::gmmove(x,y,z)
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  #5  
Old 11-03-2009, 04:47 PM
Kayen
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GMMove does not work with players, only NPC.

Depending on what function you want the quest:: version will do the same thing however there are many situations where it can not.

You can not use quest:: version if their is no direct client NPC interaction. For example. You can search the list of all clients in zone, and lets say you want all those that are not within +/- a certain distance of your NPC to be summoned back to it. You have to use the object function.

If your just using a simple script for hail npc and then npc ports you to zone x, then yes it is not required.
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  #6  
Old 11-03-2009, 05:47 PM
KLS
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Post a section of script that is failing. (PS always do this when asking for quest support)
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