Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Bug Reports

Development::Bug Reports Post detailed bug reports and what you would like to see next in the emu here.

Reply
 
Thread Tools Display Modes
  #1  
Old 03-08-2006, 05:17 PM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default Quest Item Turn In Bug

Hello. found when I turn in quest items to complete quests, I see output like the following in my log files.

[03.08. - 23:11:54] Unable to convert Application opcode OP_ItemLinkText (9 into an EQ opcode.
[03.08. - 23:11:54] Unable to convert Application opcode OP_ItemLinkText (9 into an EQ opcode.
[03.08. - 23:11:56] Unable to convert Application opcode OP_ItemLinkText (9 into an EQ opcode.
[03.08. - 23:11:56] Unable to convert Application opcode OP_ItemLinkText (9 into an EQ opcode.
[03.08. - 23:11:57] Unable to convert Application opcode OP_ItemLinkText (9 into an EQ opcode.
[03.08. - 23:11:57] Unable to convert Application opcode OP_ItemLinkText (9 into an EQ opcode.
[03.08. - 23:12:22] Trade: Drizzt adding item(s) to trade session with Exterminator_Valern00
[03.08. - 23:12:22] DeleteItemInInventory(30, 0, false)
[03.08. - 23:12:25] Trade: Drizzt adding item(s) to trade session with Exterminator_Valern00
[03.08. - 23:12:25] DeleteItemInInventory(30, 0, false)
[03.08. - 23:12:27] Trade: Drizzt adding item(s) to trade session with Exterminator_Valern00
[03.08. - 23:12:27] DeleteItemInInventory(30, 0, false)
[03.08. - 23:12:30] Trade: Drizzt adding item(s) to trade session with Exterminator_Valern00
[03.08. - 23:12:30] DeleteItemInInventory(30, 0, false)
[03.08. - 23:12:31] DeleteItemInInventory(3000, 0, false)
[03.08. - 23:12:31] DeleteItemInInventory(3001, 0, false)
[03.08. - 23:12:31] DeleteItemInInventory(3002, 0, false)
[03.08. - 23:12:31] DeleteItemInInventory(3003, 0, false)

In this case, I was giving 4 Rat Whiskers (item #13071) to Exterminator Valern in felwithea. I did perform a #iteminfo with the Rat Whiskers in my hand to verify the item id as well.

I am running EQEmu v0.6.5 downloaded earlier today from the latest build and using the PEQ luclin beta world database.
Reply With Quote
  #2  
Old 03-09-2006, 01:37 AM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
Default

That's odd considering I just did the same quest in Rivervale yesterday and I had no problem. No errors, and the quest completed as normal. Aside from something funny in the actual quest file I don't know what the problem could be.
Reply With Quote
  #3  
Old 03-09-2006, 02:52 AM
fathernitwit
Developer
 
Join Date: Jul 2004
Posts: 773
Default

I dont see any errors there.... you never said what the problem is...
Reply With Quote
  #4  
Old 03-09-2006, 06:13 AM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

My bad,

the problem is when I turn in the 4 Rat Whiskers to the NPC named above in felwithea, nothing happens. The NPC simply accepts the 4 rat whiskers and there is no money rewarded. As you can see in the log file, the system recorded accepting the 4 rat whiskers, but complained about an opcode problem? If am doing something wrong, please let me know, but I don't know what that could be. To me, it looks like a bug. When I hail this NPC, he tells me what to do to perform the quest so I know the system access the perl script for this quest and I did load the quest script and verified there is logic present for what to do with those 4 rat whiskers, but it simply doesn't perform that part of the script.
Reply With Quote
  #5  
Old 03-22-2006, 06:12 PM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

This is not a bug in the emulator. My problem has been the check_handin.pl file. For now, I am doing $itemcount{xxxx} == x instead. Maybe I just have an old version of this script. I guess I'll crack open a pearl book later...
Reply With Quote
  #6  
Old 03-23-2006, 02:18 PM
WildcardX
Developer
 
Join Date: Apr 2003
Posts: 589
Default

I cracked open a pearl book and there is nothing wrong with my check_handin script either. I just didn't have it in the plugins directory until after my server booted and the server wouldn't use it until after I rebooted the emulator. Now it works perfectly. Please disregard this bug report.
Reply With Quote
  #7  
Old 03-24-2006, 03:50 AM
Belfedia
Demi-God
 
Join Date: Jan 2005
Posts: 1,109
Default

Lol this day i'm searching for a similar bug
And i have forget my plugin.pl also
__________________
__________________________________________________ _____________________________________
I speak english like a spanish cow..., I speak spanish like a english pudding...
But I try to speak good french !!! (Non au langage SMS sur forum)
http://eqfroggy.new.fr : Froggy French Server Website.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 02:27 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3