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  #1  
Old 09-20-2008, 10:38 PM
Andrew80k
Dragon
 
Join Date: Feb 2007
Posts: 659
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Dude! You are doing awesome stuff. Thanks for this.
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  #2  
Old 09-20-2008, 10:53 PM
leslamarch
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Join Date: Sep 2006
Location: Green Bay, WI
Posts: 436
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Quote:
Originally Posted by Andrew80k View Post
Dude! You are doing awesome stuff. Thanks for this.
I agree works perfect Thanks so much for all the work
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  #3  
Old 09-21-2008, 02:07 PM
cavedude's Avatar
cavedude
The PEQ Dude
 
Join Date: Apr 2003
Location: -
Posts: 1,988
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Quote:
Originally Posted by Derision View Post
Newly created characters sent to tutorialb are not bound there, they remain bound in their starting city.
Not a problem, I already wrote a script that binds new players to tutorialb when they first enter at level 1. I also added your popup to the script as well, for people running that code.
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  #4  
Old 11-13-2008, 11:36 AM
mplayer254
Sarnak
 
Join Date: Oct 2008
Location: Texas
Posts: 32
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Is there a way to make start tutorial button point to tutoriala rather than tutorialb? I am utilizing the jail break/mines of gloomingdeep(a) map as a sort of pre tutorial but want players to be able to choose between tuta and their home city at char. creation if possible. Anyone know how this could be accomplished?
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  #5  
Old 11-15-2008, 01:03 AM
mplayer254
Sarnak
 
Join Date: Oct 2008
Location: Texas
Posts: 32
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This is the line I found in the above patch link that leads me to believe if it is possible to change where the button points new characters to:

Quote:
diff -u --recursive /tmp/EQEmu-0.7.0-1129/world/client.cpp ./world/client.cpp
--- /tmp/EQEmu-0.7.0-1129/world/client.cpp 2008-08-15 05:58:23.000000000 +0100
+++ ./world/client.cpp 2008-09-20 14:43:19.000000000 +0100
@@ -76,6 +76,7 @@
char_name[0] = 0;
charid = 0;
pwaitingforbootup = 0;
+ StartInTutorial = false;
numclients++;
}

@@ -438,6 +439,8 @@
QueuePacket(outapp);
safe_delete(outapp);
}
+ else
+ StartInTutorial = true;

SendCharInfo();

@@ -479,7 +482,15 @@
eqs->Close();
break;
}
-
+
+ if(!pZoning && ew->return_home)
+ zoneID = database.MoveCharacterToBind(charid);
+
+ if(!pZoning && (RuleB(World, EnableTutorialButton) && (ew->tutorial || StartInTutorial))) {
+ database.MoveCharacterToZone(charid, "tutorialb");
+ zoneID = 189;
+ }
I assume that is part of the source (since I have seen .cpp files in there before), so what would need to happen in order for me to change the highlighted text to tutoriala and 188, respectively?
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  #6  
Old 11-15-2008, 01:56 PM
Derision
Developer
 
Join Date: Feb 2004
Location: UK
Posts: 1,540
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Quote:
Originally Posted by mplayer254 View Post
what would need to happen in order for me to change the highlighted text to tutoriala and 188, respectively?
Go to:

http://code.google.com/p/projecteqemu/downloads/list

and download Revision201.zip.

Then add a row to your rule_values table, rule_name=World:TutorialZoneID, rule_value=188 and restart your server using the executables from Reivision201.zip.

Remember to source in any files from the SQL folder with prefix numbers higher than the Revision you are currently running.
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  #7  
Old 11-16-2008, 08:49 PM
mplayer254
Sarnak
 
Join Date: Oct 2008
Location: Texas
Posts: 32
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Awesome, worked like a charm, sorry I kept bumping this thread, you do great work Derision!
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