|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum) |
11-14-2008, 02:38 PM
|
Sarnak
|
|
Join Date: Sep 2008
Location: asdf
Posts: 60
|
|
Quote:
Originally Posted by Derision
|
God among men.
|
11-14-2008, 03:21 PM
|
|
Demi-God
|
|
Join Date: May 2007
Location: b
Posts: 1,448
|
|
Quote:
Originally Posted by Derision
|
You are amazing, sir, and have won several internets, if not more than one, in my book.
Good work, it works pretty well for me.
|
11-14-2008, 03:28 PM
|
Discordant
|
|
Join Date: Sep 2006
Location: Green Bay, WI
Posts: 436
|
|
Quote:
Originally Posted by Derision
|
Working great here so far also Nice Job!!!!
|
11-14-2008, 07:04 PM
|
|
Developer
|
|
Join Date: Aug 2006
Location: USA
Posts: 5,946
|
|
Wow! At this rate, Derision will run out of systems to fix in Titanium in a couple months. Then he will have to find a new version of EQ to start pulling opcodes and structures for to upgrade the emu to a newer version of EQ :P (kidding!)
Seriously though, now we just need to use the auto-AFK opcode to stop sending all traffic other than a simple keep-alive, and text messages, so we can have almost unlimited traders that are AFK and using almost no bandwidth at all.
|
11-14-2008, 07:11 PM
|
|
The PEQ Dude
|
|
Join Date: Apr 2003
Location: -
Posts: 1,988
|
|
Works great on my internal, and from what I've seen PEQ as well. Thank you very much for this, this is one feature EQEmu has sorely been lacking. Now, the idea of an actual economy in EQEmu is back on the table. The only minor issue is with the find pathing. Like the find command, it's off and goes through walls and the like. Still, it works well enough to get you where you need to.
|
11-14-2008, 07:18 PM
|
Developer
|
|
Join Date: Feb 2004
Location: UK
Posts: 1,540
|
|
I'm aware the find trader doesn't work well due to no pathing. I'm thinking of either making the Find Trader button warp you to the trader, or implementing a #gototrader command.
|
11-14-2008, 07:25 PM
|
Developer
|
|
Join Date: Feb 2004
Location: UK
Posts: 1,540
|
|
I should also mention, that once you put Trader Mode on, you can actually move off the stalls, so in theory Traders could go down and congregate in 'entrance' area were the merchants are to make it easier for people to find them.
|
11-15-2008, 06:53 AM
|
|
I know how to fix that!
|
|
Join Date: May 2005
Posts: 447
|
|
Quote:
Originally Posted by Derision
I should also mention, that once you put Trader Mode on, you can actually move off the stalls, so in theory Traders could go down and congregate in 'entrance' area were the merchants are to make it easier for people to find them.
|
That would be the solution. Thanks for the info! At least now I know it will work for the old bazaar.
__________________
Server_Op: ForbiddenZone
|
11-15-2008, 08:22 PM
|
Banned
|
|
Join Date: Sep 2006
Posts: 841
|
|
Nice Work first off !
Secrets installed this on Raid Addicts.. The one bug that i have found is that when an items maxcharges is set to -1 it will go crazy.. Basically if you set the price say at 40 plat for an item with maxcharges set to -1.. And then a Player comes up and buys it, it takes ALL the plat out of his inventory and in the trader window it gives you 487347171 plat....
I have tested it on many many items and it's always the items set to -1 on maxcharges....
Also do you have plans on setting up the Blue Section of the Bazaar with /buyer ?? Would be neat
King Mortenson
Owner - www.raidaddicts.org
|
11-15-2008, 08:57 PM
|
Developer
|
|
Join Date: Feb 2004
Location: UK
Posts: 1,540
|
|
A bug related to the Bazaar and charges on items was fixed in Rev 209 on our SVN. Let me know if you still have issues after trying that code. As for /buyer and /barter, no immediate plans, but possibly.
|
11-15-2008, 10:02 PM
|
Banned
|
|
Join Date: Sep 2006
Posts: 841
|
|
Thanks !
Yeah would be neat to get them working because I have lots of players on the server trying to sell things constantly..
King
|
11-16-2008, 06:50 AM
|
Banned
|
|
Join Date: Sep 2006
Posts: 841
|
|
Hmmmmm... OK now well it's fixed for Maxcharges items set to -1 it will give you the right price, and take the right price out of the buyers inventory... HOWEVER The item still stays on the trader after they bought it... But not items with maxcharges set to 0 or above...
Hope you got a fix for that
|
11-16-2008, 06:57 AM
|
Banned
|
|
Join Date: Sep 2006
Posts: 841
|
|
Quote:
Now, the idea of an actual economy in EQEmu is back on the table.
|
Hell man Raid Addicts has had a working Economy for 4 years.. Suprised thought PEQ did as well?? I could offer some advice as to how to start one if you like..
King
|
11-16-2008, 09:53 AM
|
Developer
|
|
Join Date: Feb 2004
Location: UK
Posts: 1,540
|
|
Quote:
Originally Posted by KingMort
HOWEVER The item still stays on the trader after they bought it... But not items with maxcharges set to 0 or above...
|
Hopefully this is all sorted in Rev212.
Another bug I found is that if a Trader updates the price for an item while in Trader mode, it doesn't have any effect. For now, Traders should end Trader mode first if they want to change any prices.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -4. The time now is 12:51 AM.
|
|
|
|
|
|
|
|
|
|
|
|
|