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Archive::Database/World Building Archive area for General Discussion's posts that were moved here after an inactivity period of 90 days. |

11-16-2003, 08:33 AM
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Discordant
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Join Date: Feb 2002
Posts: 452
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Update sql for MWnpcmovDB...(11/16)
Update sql updates items and objects.
just source this file into existing DB, it is an update, not a complete DB.
Objects spawn and and should function..........
The catch is..........they spawn as a small bag ingame(wrong graphic) and open to correct container for tradeskill.
NOTE: As always , make a backup of your DB before making big changes.
Try it out , give some feedback , Let's get objects working
http://tcstoys.sytes.net/050_item_object_update.zip
Enjoy :lol:
P.S. : More easy updates via update.sql as soon as I get some more goodies added 
Last edited by tcsmyworld; 11-09-2005 at 05:18 PM..
Reason: fixed link
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11-16-2003, 06:49 PM
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Fire Beetle
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Join Date: Sep 2003
Location: France
Posts: 8
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Great job tcsmyworld
I'll try it out tonight ^_^
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11-17-2003, 04:26 AM
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Discordant
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Join Date: Oct 2003
Location: Victoria, BC
Posts: 253
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You're awesome TCS.
Your wheels are always turnin'
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11-21-2003, 01:27 AM
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Fire Beetle
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Join Date: Nov 2003
Posts: 18
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TCS ,
Quick Question.
If using your database, should I use dumpeditems.sql from the Files area here on EqEmu as well? If so, is it as simple as just sourcing dumpeditems into the database or are the other things to consider?
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11-21-2003, 03:31 AM
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Hill Giant
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Join Date: Oct 2003
Posts: 241
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it's that simple.. the dumpeditems has a value in it that drops your current items table and creates a new one with the item dumps.
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11-21-2003, 08:31 AM
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Fire Beetle
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Join Date: Oct 2003
Posts: 7
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Great DB TCS, thanks..
I also have a quick question, which is probably kinda stupid, but I'll ask anyway.
In the npc_types table, there's a field called bodytype. I've been trying to figure out exactly what each of the body types represents, so far I know this:
1 = Humanoids
3 = Undead
4 = giants/cyclops
5 = clockworks/Golems
21 = Animals
22 = Insects
25 = Plant
26 = Drakes/Wyverns
27 = Summoned
29 = Dragons
Other than those, the others are kinda baffling me a little. For example 0 has all kinds of differing mobs in it. 24 would appear to have all those tiny/impossible to target mobs... Just curious is all.. just trying to figure out the DB structure a little.
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11-21-2003, 06:07 PM
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Sarnak
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Join Date: Apr 2003
Posts: 41
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tcs.. ur forge in kelethin (dunno bout the other ones) displays as a bag on the ground, even thou it is set in objects to be 17909... also when clicking it, i get the normal forge window, but when i put the correct objects for a combine and click combine, gives me an error that the container type is not recognized.... Please help =)
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11-21-2003, 06:23 PM
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Hill Giant
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Join Date: May 2003
Location: The Great Northwest
Posts: 150
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Quote:
Originally Posted by AK1122
tcs.. ur forge in kelethin (dunno bout the other ones) displays as a bag on the ground, even thou it is set in objects to be 17909... also when clicking it, i get the normal forge window, but when i put the correct objects for a combine and click combine, gives me an error that the container type is not recognized.... Please help =)
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AK1122, TCS and I have been trying to get these objects working for a while now. Looks like they have not been fully implemented yet.
Regards,
krich
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11-22-2003, 03:55 AM
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Sarnak
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Join Date: Jun 2003
Posts: 40
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I sourced your MWnpcmovDB_050_alpha0_3_3 and then sourced the update 050_item_object_update. i start up the world, boot five zones ect. everything is fine and waiting for play. then i patched to live. when i try to play the database it says incompatable version. is this a 5.0 db that is compatable with the live patch? am i possibly using the wrong emulator? just looking for some insight as to anything that may be obvious here. thank you.
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11-22-2003, 05:51 AM
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Sarnak
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Join Date: Apr 2003
Posts: 41
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Thank you for the info Krich 
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11-22-2003, 12:39 PM
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Sarnak
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Join Date: Oct 2002
Posts: 90
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Jenniferrose are you sure you are using the latest 0.5.0 executables? The database itself have nothing really to do with compatibility, other than you wont be able to start the server itself if the database is not the right one..
Make sure you download the latest server executables and check if it gives any error messages upon starting the server (World.exe and the Zone.exe).
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11-22-2003, 05:18 PM
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Sarnak
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Join Date: Jun 2003
Posts: 40
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think i got it , thanks again.
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11-23-2003, 06:17 AM
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Sarnak
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Join Date: Oct 2002
Posts: 90
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Hmm.. TCS is your site offline? Or just a temporary thing?
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11-24-2003, 12:49 PM
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Sarnak
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Join Date: Jun 2003
Posts: 40
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are you actually converting the 4.4 database to 5.0 or are you re entering the info from 4.4 to 5.0? also, is it just your database or all of 5.0, the npc when you attack it, it seems to ghost around a little bit. or maybe the z axis is off? just curious. thanks
just wanted to add, thank you for sharing your db. this is the only one i could get to work for me in 5.0 
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