Go Back   EQEmulator Home > EQEmulator Forums > Archives > Archive::Development > Archive::Development

Archive::Development Archive area for Development's posts that were moved here after an inactivity period of 90 days.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 11-25-2003, 03:19 AM
cybermax
Sarnak
 
Join Date: Oct 2002
Posts: 90
Default 0.5.1-DR1 CVS Version

Is there a point in compiling and fiddling around with this?

I mean.. Up until 0.5.0 was released as finished .exe's, all the other 0.5.0-DRx cvs builds i did, have a nasty habit of crashing zone.exe ALL the time.. Sometimes i can make a new character, and it will start in its hometown oki.. then i #zone to somewhere.. like freeport or similar, and it crashes, and i can never use the character again..
This is also happening now with the CVS download i did today (and yesterday.. and the days before that).

Is it something i do wrong? I mean.. The 0.5.0 RELEASED exe i downloaded works mostly good in different zones.. At least its possible to walkt around, and #zone to different zones.. The combat is not working too good tho.. npc's fighting eachother, and it seems that npc's are mostly zonewide aggro (DB issue perhaps).

I dont know.. is it something i am missing? I am using :
WinXP with .NET 1.1 (Windowsupdate. all patches..++)
Visual Studio 6.0 SP5 (Was the same without any servicepack, but i upgraded to SP5 to check if this was what made the problems ocurr)
MySQL 4.0.7-Gamma for Win32

I follow the "manual" and download updates from CVS all right, start VS C++, and compile as "Release". Compile goes without any errors or warnings.. everything seems very oki.

In short.. Is the CVS code that is "public" not good? And mostly used for tips and adds that people give the devs, and the "working" version is "dev-only"?

EDIT: The DR2 "Snapshot" was linked in another thread while i wrote this.. will give it a try..
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:25 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3